Remove bufferusage_uniform for now

It's not really implemented
This commit is contained in:
Alex Szpakowski
2021-03-26 21:43:24 -03:00
parent 2d2918a254
commit 9cc6be4ac7
3 changed files with 2 additions and 5 deletions
+2 -2
View File
@@ -189,7 +189,7 @@ Graphics::Graphics()
initCapabilities();
uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_UNIFORM, 1024 * 1024 * 1);
uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_VERTEX, 1024 * 1024 * 1);
{
std::vector<Buffer::DataDeclaration> dataformat = {
@@ -717,7 +717,7 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
{
size_t newsize = uniformBuffer->getSize() * 2;
delete uniformBuffer;
uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_UNIFORM, newsize);
uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_VERTEX, newsize);
uniformBufferData = {};
uniformBufferOffset = 0;
}