Changed SpriteBatch:add/set to do an internal bind, and love.graphics.draw(SpriteBatch) to do an internal unbind. Removed SpriteBatch:bind/unbind, and added SpriteBatch:flush.

Resolves issue #886.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-05-21 21:35:07 -03:00
parent 53b20b63a5
commit 9c717cc3a3
4 changed files with 37 additions and 34 deletions
@@ -37,8 +37,7 @@ int w_SpriteBatch_addg(lua_State *L);
int w_SpriteBatch_set(lua_State *L);
int w_SpriteBatch_setg(lua_State *L);
int w_SpriteBatch_clear(lua_State *L);
int w_SpriteBatch_bind(lua_State *L);
int w_SpriteBatch_unbind(lua_State *L);
int w_SpriteBatch_flush(lua_State *L);
int w_SpriteBatch_setTexture(lua_State *L);
int w_SpriteBatch_getTexture(lua_State *L);
int w_SpriteBatch_setColor(lua_State *L);