Changed SpriteBatch:add/set to do an internal bind, and love.graphics.draw(SpriteBatch) to do an internal unbind. Removed SpriteBatch:bind/unbind, and added SpriteBatch:flush.

Resolves issue #886.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-05-21 21:35:07 -03:00
parent 53b20b63a5
commit 9c717cc3a3
4 changed files with 37 additions and 34 deletions
+32 -19
View File
@@ -160,17 +160,9 @@ void SpriteBatch::clear()
next = 0;
}
void *SpriteBatch::lock()
void SpriteBatch::flush()
{
VertexBuffer::Bind bind(*array_buf);
return array_buf->map();
}
void SpriteBatch::unlock()
{
VertexBuffer::Bind bind(*array_buf);
array_buf->unmap();
}
@@ -219,14 +211,18 @@ void SpriteBatch::setBufferSize(int newsize)
if (newsize == size)
return;
// Map (lock) the old VertexBuffer to get a pointer to its data.
void *old_data = lock();
// Map the old VertexBuffer to get a pointer to its data.
void *old_data = nullptr;
{
VertexBuffer::Bind bind(*array_buf);
old_data = array_buf->map();
}
size_t vertex_size = sizeof(Vertex) * 4 * newsize;
VertexBuffer *new_array_buf = 0;
VertexIndex *new_element_buf = 0;
void *new_data = 0;
VertexBuffer *new_array_buf = nullptr;
VertexIndex *new_element_buf = nullptr;
void *new_data = nullptr;
try
{
@@ -241,7 +237,12 @@ void SpriteBatch::setBufferSize(int newsize)
{
delete new_array_buf;
delete new_element_buf;
unlock();
{
VertexBuffer::Bind bind(*array_buf);
array_buf->unmap();
}
throw;
}
@@ -258,8 +259,11 @@ void SpriteBatch::setBufferSize(int newsize)
next = std::min(next, newsize);
// But we should unmap (unlock) the new one!
unlock();
// But we should unmap the new one!
{
VertexBuffer::Bind bind(*new_array_buf);
new_array_buf->unmap();
}
}
int SpriteBatch::getBufferSize() const
@@ -269,7 +273,7 @@ int SpriteBatch::getBufferSize() const
void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
const size_t vertex_offset = offsetof(Vertex, x);
const size_t pos_offset = offsetof(Vertex, x);
const size_t texel_offset = offsetof(Vertex, s);
const size_t color_offset = offsetof(Vertex, r);
@@ -288,6 +292,9 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
VertexBuffer::Bind array_bind(*array_buf);
VertexBuffer::Bind element_bind(*element_buf->getVertexBuffer());
// Make sure the VBO isn't mapped when we draw (sends data to GPU if needed.)
array_buf->unmap();
Color curcolor = gl.getColor();
// Apply per-sprite color, if a color is set.
@@ -298,7 +305,7 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(vertex_offset));
glVertexPointer(2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(pos_offset));
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(texel_offset));
@@ -323,7 +330,13 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
void SpriteBatch::addv(const Vertex *v, int index)
{
static const int sprite_size = 4 * sizeof(Vertex); // bytecount
VertexBuffer::Bind bind(*array_buf);
// Always keep the VBO mapped when adding data for now (it'll be unmapped
// on draw.)
array_buf->map();
array_buf->fill(index * sprite_size, sprite_size, v);
}
+1 -2
View File
@@ -65,8 +65,7 @@ public:
int addq(Quad *quad, float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
void clear();
void *lock();
void unlock();
void flush();
void setTexture(Texture *newtexture);
Texture *getTexture();
@@ -118,17 +118,10 @@ int w_SpriteBatch_clear(lua_State *L)
return 0;
}
int w_SpriteBatch_bind(lua_State *L)
int w_SpriteBatch_flush(lua_State *L)
{
SpriteBatch *t = luax_checkspritebatch(L, 1);
EXCEPT_GUARD(t->lock();)
return 0;
}
int w_SpriteBatch_unbind(lua_State *L)
{
SpriteBatch *t = luax_checkspritebatch(L, 1);
t->unlock();
t->flush();
return 0;
}
@@ -239,8 +232,7 @@ static const luaL_Reg functions[] =
{ "add", w_SpriteBatch_add },
{ "set", w_SpriteBatch_set },
{ "clear", w_SpriteBatch_clear },
{ "bind", w_SpriteBatch_bind },
{ "unbind", w_SpriteBatch_unbind },
{ "flush", w_SpriteBatch_flush },
{ "setTexture", w_SpriteBatch_setTexture },
{ "getTexture", w_SpriteBatch_getTexture },
{ "setColor", w_SpriteBatch_setColor },
@@ -37,8 +37,7 @@ int w_SpriteBatch_addg(lua_State *L);
int w_SpriteBatch_set(lua_State *L);
int w_SpriteBatch_setg(lua_State *L);
int w_SpriteBatch_clear(lua_State *L);
int w_SpriteBatch_bind(lua_State *L);
int w_SpriteBatch_unbind(lua_State *L);
int w_SpriteBatch_flush(lua_State *L);
int w_SpriteBatch_setTexture(lua_State *L);
int w_SpriteBatch_getTexture(lua_State *L);
int w_SpriteBatch_setColor(lua_State *L);