Proposal #105 done + fixed warning in filesystem code

This commit is contained in:
Bart van Strien
2010-11-07 13:51:51 +01:00
parent ba74763c2f
commit 9bf63b8607
2 changed files with 21 additions and 20 deletions
+4 -5
View File
@@ -180,10 +180,9 @@ namespace physfs
#else
char * cwd_char = new char[LOVE_MAX_PATH];
getcwd(cwd_char, LOVE_MAX_PATH);
cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
if(getcwd(cwd_char, LOVE_MAX_PATH))
cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
delete [] cwd_char;
#endif
}
@@ -219,7 +218,7 @@ namespace physfs
{
char * xdgdatahome = getenv("XDG_DATA_HOME");
if (!xdgdatahome)
appdata = getUserDirectory();
appdata = std::string(getUserDirectory()) + "/.local/share/";
else
appdata = xdgdatahome;
}
+17 -15
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2010 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -44,7 +44,7 @@
# include <unistd.h>
#endif
// In Windows, we would like to use "LOVE" as the
// In Windows, we would like to use "LOVE" as the
// application folder, but in Linux, we like .love.
#ifdef LOVE_WINDOWS
# define LOVE_APPDATA_FOLDER "LOVE"
@@ -53,6 +53,8 @@
#else
# ifdef LOVE_MACOSX
# define LOVE_APPDATA_FOLDER "LOVE"
# elif defined(LOVE_LINUX)
# define LOVE_APPDATA_FOLDER "LOVE"
# else
# define LOVE_APPDATA_FOLDER ".love"
# endif
@@ -75,7 +77,7 @@ namespace physfs
// Pointer used for file reads.
char * buffer;
// Contains the current working directory (UTF8).
std::string cwd;
@@ -86,7 +88,7 @@ namespace physfs
// in the appdata/userdata folder.
std::string save_identity;
// Full and relative paths of the game save folder.
// Full and relative paths of the game save folder.
// (Relative to the %APPDATA% folder, meaning that the
// relative string will look something like: ./LOVE/game)
std::string save_path_relative, save_path_full;
@@ -98,7 +100,7 @@ namespace physfs
bool isInited;
protected:
public:
Filesystem();
@@ -110,7 +112,7 @@ namespace physfs
void init(const char * arg0);
/**
* This sets up the save directory. If the
* This sets up the save directory. If the
* it is already set up, nothing happens.
* @return True on success, false otherwise.
**/
@@ -156,7 +158,7 @@ namespace physfs
/**
* Gets the user home directory.
**/
**/
const char * getUserDirectory();
/**
@@ -173,7 +175,7 @@ namespace physfs
/**
* Checks whether a file exists in the current search path
* or not.
* or not.
* @param file The filename to check.
**/
bool exists(const char * file);
@@ -185,7 +187,7 @@ namespace physfs
bool isDirectory(const char * file);
/**
* Checks if an existing file really is a file,
* Checks if an existing file really is a file,
* and not a directory.
* @param file The filename to check.
**/
@@ -219,7 +221,7 @@ namespace physfs
/**
* Reads count bytes from an open file.
* The first parameter is either a File or
* The first parameter is either a File or
* a string. An optional second parameter specified the
* max number of bytes to read.
**/
@@ -228,9 +230,9 @@ namespace physfs
/**
* Write the bytes in data to the file. File
* must be opened for write.
* The first parameter is either a File or
* The first parameter is either a File or
* a string.
**/
**/
int write(lua_State * L);
/**
@@ -252,7 +254,7 @@ namespace physfs
bool seek(File * file, int pos);
/**
* This "native" method returns a table of all
* This "native" method returns a table of all
* files in a given directory.
**/
int enumerate(lua_State * L);