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Added subtractive and multiplicative blend modes (thanks vrld)
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@@ -109,6 +109,8 @@ namespace graphics
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{
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{ "alpha", Graphics::BLEND_ALPHA },
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{ "additive", Graphics::BLEND_ADDITIVE },
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{ "subtractive", Graphics::BLEND_SUBTRACTIVE },
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{ "multiplicative", Graphics::BLEND_MULTIPLICATIVE },
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};
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StringMap<Graphics::BlendMode, Graphics::BLEND_MAX_ENUM> Graphics::blendModes(Graphics::blendModeEntries, sizeof(Graphics::blendModeEntries));
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@@ -52,6 +52,8 @@ namespace graphics
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{
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BLEND_ALPHA = 1,
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BLEND_ADDITIVE,
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BLEND_SUBTRACTIVE,
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BLEND_MULTIPLICATIVE,
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BLEND_MAX_ENUM
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};
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@@ -533,10 +533,19 @@ namespace opengl
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void Graphics::setBlendMode( Graphics::BlendMode mode )
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{
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if(mode == BLEND_ADDITIVE)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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else // mode == BLEND_ALPHA
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glAlphaFunc(GL_GEQUAL, 0);
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if (mode == BLEND_SUBTRACTIVE)
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glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
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else
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glBlendEquation(GL_FUNC_ADD);
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if (mode == BLEND_ALPHA)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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else if (mode == BLEND_MULTIPLICATIVE)
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glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
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else
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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}
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void Graphics::setColorMode ( Graphics::ColorMode mode )
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