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Fixed a potential memory leak when a Font object errors
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@@ -186,7 +186,15 @@ Font::Glyph *Font::addGlyph(uint32 glyph)
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if (textureY + h + TEXTURE_PADDING > textureHeight)
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{
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// totally out of space - new texture!
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createTexture();
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try
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{
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createTexture();
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}
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catch (love::Exception &)
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{
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gd->release();
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throw;
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}
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}
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Glyph *g = new Glyph;
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