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vulkan: implement setScissor
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@@ -1102,6 +1102,8 @@ void Window::setVSync(int vsync)
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SDL_GL_SetSwapInterval(1);
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}
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// fixme: doesn't work for vulkan yet.
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#if defined(LOVE_GRAPHICS_METAL) && defined(LOVE_MACOS)
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if (metalView != nullptr)
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{
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