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vulkan: implement setScissor
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@@ -70,6 +70,10 @@ struct Rect
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{
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return x == rhs.x && y == rhs.y && w == rhs.w && h == rhs.h;
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}
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bool operator != (const Rect& rhs) const {
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return !(*this == rhs);
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}
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};
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inline int nextP2(int x)
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