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vulkan: keep track of window stencil buffer
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@@ -394,6 +394,7 @@ private:
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uint32_t vulkanApiVersion = VK_VERSION_1_0;
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VkInstance instance = VK_NULL_HANDLE;
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VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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bool windowHasStencil = false;
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int requestedMsaa = 0;
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VkDevice device = VK_NULL_HANDLE;
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OptionalInstanceExtensions optionalInstanceExtensions;
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