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vulkan: keep track of window stencil buffer
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@@ -473,6 +473,7 @@ void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelh
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bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa)
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{
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requestedMsaa = msaa;
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windowHasStencil = windowhasstencil;
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cleanUpFunctions.clear();
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cleanUpFunctions.resize(MAX_FRAMES_IN_FLIGHT);
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@@ -858,6 +859,17 @@ void Graphics::setScissor()
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void Graphics::setStencilMode(StencilAction action, CompareMode compare, int value, love::uint32 readmask, love::uint32 writemask)
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{
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if (action != STENCIL_KEEP)
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{
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const auto& rts = states.back().renderTargets;
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auto dsTexture = rts.depthStencil.texture.get();
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if (!isRenderTargetActive() && !windowHasStencil)
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throw love::Exception("The window must have stenciling enabled to draw to the main screen's stencil buffer");
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if (isRenderTargetActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && dsTexture == nullptr || !isPixelFormatStencil(dsTexture->getPixelFormat()))
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throw love::Exception("drawing to the stencil buffer with a render target active requires either stencil=true or a custom stencil-type to be used, in setRenderTarget");
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}
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flushBatchedDraws();
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vkCmdSetStencilWriteMask(commandBuffers.at(currentFrame), VK_STENCIL_FACE_FRONT_AND_BACK, writemask);
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@@ -1300,7 +1312,7 @@ void Graphics::createVulkanInstance()
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VkApplicationInfo appInfo{};
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appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
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appInfo.pApplicationName = "LOVE";
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appInfo.applicationVersion = VK_MAKE_API_VERSION(0, 1, 0, 0); //todo, get this version from somewhere else?
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appInfo.applicationVersion = VK_MAKE_API_VERSION(0, 1, 0, 0); // get this version from somewhere else?
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appInfo.pEngineName = "LOVE Engine";
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appInfo.engineVersion = VK_MAKE_API_VERSION(0, VERSION_MAJOR, VERSION_MINOR, VERSION_REV);
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appInfo.apiVersion = vulkanApiVersion;
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@@ -1565,6 +1577,8 @@ void Graphics::createLogicalDevice()
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findOptionalDeviceExtensions(physicalDevice, optionalDeviceFeatures);
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// sanity check for dependencies.
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if (optionalDeviceFeatures.extendedDynamicState && !optionalInstanceExtensions.physicalDeviceProperties2)
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optionalDeviceFeatures.extendedDynamicState = false;
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if (optionalDeviceFeatures.dedicatedAllocation && !optionalDeviceFeatures.memoryRequirements2)
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@@ -2866,7 +2880,9 @@ void Graphics::createDepthResources()
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imageViewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
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imageViewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
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imageViewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
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imageViewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
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imageViewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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if (windowHasStencil)
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imageViewInfo.subresourceRange.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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imageViewInfo.subresourceRange.baseMipLevel = 0;
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imageViewInfo.subresourceRange.levelCount = 1;
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imageViewInfo.subresourceRange.baseArrayLayer = 0;
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@@ -394,6 +394,7 @@ private:
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uint32_t vulkanApiVersion = VK_VERSION_1_0;
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VkInstance instance = VK_NULL_HANDLE;
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VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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bool windowHasStencil = false;
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int requestedMsaa = 0;
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VkDevice device = VK_NULL_HANDLE;
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OptionalInstanceExtensions optionalInstanceExtensions;
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