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metal: fix crash when stream buffers are resized
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@@ -745,7 +745,7 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
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if (uniformBuffer->getSize() < uniformBufferOffset + size)
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{
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size_t newsize = uniformBuffer->getSize() * 2;
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delete uniformBuffer;
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uniformBuffer->release();
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uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_VERTEX, newsize);
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uniformBufferData = {};
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uniformBufferOffset = 0;
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