metal: fix crash when stream buffers are resized

This commit is contained in:
Alex Szpakowski
2021-04-02 17:53:55 -03:00
parent 4cac353908
commit 9acf7df8e8
4 changed files with 18 additions and 7 deletions
+1 -1
View File
@@ -745,7 +745,7 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
if (uniformBuffer->getSize() < uniformBufferOffset + size)
{
size_t newsize = uniformBuffer->getSize() * 2;
delete uniformBuffer;
uniformBuffer->release();
uniformBuffer = CreateStreamBuffer(device, BUFFERUSAGE_VERTEX, newsize);
uniformBufferData = {};
uniformBufferOffset = 0;