Added Contact:getFixtures and Body:getContactList (see issue #905).

The list of Contacts associated with bodies changes during World:update (potentially multiple times), so you might miss collisions if you don't use the World callbacks at all.
This commit is contained in:
Alex Szpakowski
2014-07-07 15:24:24 -03:00
parent dac9f4eaaa
commit 9ab9a393d5
9 changed files with 74 additions and 3 deletions
@@ -19,6 +19,7 @@
**/
#include "wrap_Contact.h"
#include "Fixture.h"
namespace love
{
@@ -138,6 +139,20 @@ int w_Contact_getChildren(lua_State *L)
return 2;
}
int w_Contact_getFixtures(lua_State *L)
{
Contact *t = luax_checkcontact(L, 1);
Fixture *a = nullptr;
Fixture *b = nullptr;
luax_catchexcept(L, [&](){ t->getFixtures(a, b); });
a->retain();
luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, a);
b->retain();
luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, b);
return 2;
}
extern "C" int luaopen_contact(lua_State *L)
{
static const luaL_Reg functions[] =
@@ -156,6 +171,7 @@ extern "C" int luaopen_contact(lua_State *L)
{ "setTangentSpeed", w_Contact_setTangentSpeed },
{ "getTangentSpeed", w_Contact_getTangentSpeed },
{ "getChildren", w_Contact_getChildren },
{ "getFixtures", w_Contact_getFixtures },
{ 0, 0 }
};