Added Contact:getFixtures and Body:getContactList (see issue #905).

The list of Contacts associated with bodies changes during World:update (potentially multiple times), so you might miss collisions if you don't use the World callbacks at all.
This commit is contained in:
Alex Szpakowski
2014-07-07 15:24:24 -03:00
parent dac9f4eaaa
commit 9ab9a393d5
9 changed files with 74 additions and 3 deletions
+1
View File
@@ -85,6 +85,7 @@ int w_Body_setFixedRotation(lua_State *L);
int w_Body_isFixedRotation(lua_State *L);
int w_Body_getWorld(lua_State *L);
int w_Body_getFixtureList(lua_State *L);
int w_Body_getContactList(lua_State *L);
int w_Body_destroy(lua_State *L);
int w_Body_setUserData(lua_State *L);
int w_Body_getUserData(lua_State *L);