Added Contact:getFixtures and Body:getContactList (see issue #905).

The list of Contacts associated with bodies changes during World:update (potentially multiple times), so you might miss collisions if you don't use the World callbacks at all.
This commit is contained in:
Alex Szpakowski
2014-07-07 15:24:24 -03:00
parent dac9f4eaaa
commit 9ab9a393d5
9 changed files with 74 additions and 3 deletions
+5
View File
@@ -148,6 +148,11 @@ public:
void getChildren(int &childA, int &childB);
/**
* Gets the Fixtures associated with this Contact.
**/
void getFixtures(Fixture *&fixtureA, Fixture *&fixtureB);
private:
// The Box2D contact.