Added Contact:getFixtures and Body:getContactList (see issue #905).

The list of Contacts associated with bodies changes during World:update (potentially multiple times), so you might miss collisions if you don't use the World callbacks at all.
This commit is contained in:
Alex Szpakowski
2014-07-07 15:24:24 -03:00
parent dac9f4eaaa
commit 9ab9a393d5
9 changed files with 74 additions and 3 deletions
+7
View File
@@ -393,6 +393,13 @@ public:
**/
int getFixtureList(lua_State *L) const;
/**
* Get an array of all active Contacts attached to this Body.
* This list changes during World:update and you may miss some collisions
* if you don't use the collision callbacks.
**/
int getContactList(lua_State *L) const;
/**
* Destroy this body.
**/