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Rename internal C++ Color struct to Color32 to help differentiate it from Colorf.
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@@ -150,7 +150,7 @@ void Texture::draw(Graphics *gfx, Quad *q, const Matrix4 &localTransform)
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const Vector2 *texcoords = q->getVertexTexCoords();
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vertex::STf_RGBAub *vertexdata = (vertex::STf_RGBAub *) data.stream[1];
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Color c = toColor(gfx->getColor());
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Color32 c = toColor32(gfx->getColor());
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for (int i = 0; i < 4; i++)
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{
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@@ -178,7 +178,7 @@ void Texture::drawLayer(Graphics *gfx, int layer, Quad *q, const Matrix4 &m)
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if (layer < 0 || layer >= layers)
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throw love::Exception("Invalid layer: %d (Texture has %d layers)", layer + 1, layers);
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Color c = toColor(gfx->getColor());
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Color32 c = toColor32(gfx->getColor());
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const Matrix4 &tm = gfx->getTransform();
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bool is2D = tm.isAffine2DTransform();
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