metal: implement depth/stencil state

This commit is contained in:
Alex Szpakowski
2020-06-14 21:14:56 -03:00
parent 9d2dca5740
commit 9aa9319eb5
9 changed files with 121 additions and 70 deletions
-3
View File
@@ -102,9 +102,6 @@ private:
GLint builtinUniforms[BUILTIN_MAX_ENUM];
UniformInfo *builtinUniformInfo[BUILTIN_MAX_ENUM];
// Location values for any generic vertex attribute variables.
GLint builtinAttributes[ATTRIB_MAX_ENUM];
std::map<std::string, GLint> attributes;
// Uniform location buffer map