metal: implement depth/stencil state

This commit is contained in:
Alex Szpakowski
2020-06-14 21:14:56 -03:00
parent 9d2dca5740
commit 9aa9319eb5
9 changed files with 121 additions and 70 deletions
+1
View File
@@ -195,6 +195,7 @@ private:
Texture *defaultTextures[TEXTURE_MAX_ENUM];
std::map<uint64, void *> cachedSamplers;
std::unordered_map<uint64, void *> cachedDepthStencilStates;
}; // Graphics