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vulkan: use staging buffer for Buffer operations
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@@ -526,6 +526,7 @@ bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int
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createDefaultShaders();
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Shader::current = Shader::standardShaders[Shader::StandardShader::STANDARD_DEFAULT];
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createQuadIndexBuffer();
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createFanIndexBuffer();
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restoreState(states.back());
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