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Fixed the check for OpenGL extensions that support glInvalidateFramebuffer to check for GL_ARB_invalidate_subdata instead of GL_ARB_ES3_compatibility.
--HG-- branch : minor
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@@ -426,7 +426,7 @@ void Graphics::clear(Color c)
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void Graphics::discard(bool color, bool stencil)
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{
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if (!(GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility || GLAD_ES_VERSION_3_0 || GLAD_EXT_discard_framebuffer))
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if (!(GLAD_VERSION_4_3 || GLAD_ARB_invalidate_subdata || GLAD_ES_VERSION_3_0 || GLAD_EXT_discard_framebuffer))
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return;
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std::vector<GLenum> attachments;
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@@ -461,7 +461,7 @@ void Graphics::discard(bool color, bool stencil)
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}
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// Hint for the driver that it doesn't need to save these buffers.
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if (GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility || GLAD_ES_VERSION_3_0)
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if (GLAD_VERSION_4_3 || GLAD_ARB_invalidate_subdata || GLAD_ES_VERSION_3_0)
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glInvalidateFramebuffer(GL_FRAMEBUFFER, (GLint) attachments.size(), &attachments[0]);
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else if (GLAD_EXT_discard_framebuffer)
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glDiscardFramebufferEXT(GL_FRAMEBUFFER, (GLint) attachments.size(), &attachments[0]);
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