Fix explicit texture MSAA of 1 or 0 not being treated the same as the default

This commit is contained in:
Alex Szpakowski
2020-10-26 17:11:50 -03:00
parent e10444c21f
commit 99875d83b3
+1 -1
View File
@@ -173,7 +173,7 @@ Texture::Texture(const Settings &settings, const Slices *slices)
, mipmapCount(1)
, pixelWidth(0)
, pixelHeight(0)
, requestedMSAA(settings.msaa)
, requestedMSAA(settings.msaa > 1 ? settings.msaa : 0)
, samplerState()
, graphicsMemorySize(0)
, usingDefaultTexture(false)