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Fix explicit texture MSAA of 1 or 0 not being treated the same as the default
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@@ -173,7 +173,7 @@ Texture::Texture(const Settings &settings, const Slices *slices)
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, mipmapCount(1)
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, pixelWidth(0)
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, pixelHeight(0)
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, requestedMSAA(settings.msaa)
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, requestedMSAA(settings.msaa > 1 ? settings.msaa : 0)
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, samplerState()
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, graphicsMemorySize(0)
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, usingDefaultTexture(false)
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