Added RopeJoint

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-09-15 12:40:16 -04:00
parent 7ec64bf912
commit 99660f39ab
9 changed files with 271 additions and 0 deletions
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/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_PHYSICS_BOX2D_ROPE_JOINT_H
#define LOVE_PHYSICS_BOX2D_ROPE_JOINT_H
// Module
#include "Joint.h"
namespace love
{
namespace physics
{
namespace box2d
{
/**
* The RopeJoint enforces a maximum distance between two points
* on two bodies. It has no other effect.
**/
class RopeJoint : public Joint
{
private:
// The Box2D RopeJoint object.
b2RopeJoint * joint;
public:
/**
* Creates a RopeJoint connecting body1 to body2.
**/
RopeJoint(Body * body1, Body * body2, float x1, float y1, float x2, float y2, float maxLength);
virtual ~RopeJoint();
/**
* Gets the maximum length of the rope.
**/
float getMaxLength() const;
};
} // box2d
} // physics
} // love
#endif // LOVE_PHYSICS_BOX2D_ROPE_JOINT_H