Merge default into minor

--HG--
branch : minor
This commit is contained in:
Bart van Strien
2016-07-14 18:42:42 +02:00
19 changed files with 257 additions and 85 deletions
+1
View File
@@ -129,6 +129,7 @@ void Text::addTextData(const TextData &t)
{
voffset = 0;
draw_commands.clear();
text_data.clear();
}
uploadVertices(vertices, voffset);
+2 -2
View File
@@ -84,8 +84,8 @@ public:
**/
Type getType() const;
Body *getBodyA() const;
Body *getBodyB() const;
virtual Body *getBodyA() const;
virtual Body *getBodyB() const;
/**
* Gets the anchor positions of the Joint in world
+10
View File
@@ -91,6 +91,16 @@ float MouseJoint::getDampingRatio() const
return joint->GetDampingRatio();
}
Body *MouseJoint::getBodyA() const
{
return Joint::getBodyB();
}
Body *MouseJoint::getBodyB() const
{
return nullptr;
}
} // box2d
} // physics
} // love
+3
View File
@@ -95,6 +95,9 @@ public:
**/
float getDampingRatio() const;
virtual Body *getBodyA() const;
virtual Body *getBodyB() const;
private:
// The Box2D MouseJoint object.
b2MouseJoint *joint;
+2 -2
View File
@@ -223,9 +223,9 @@ MouseJoint *Physics::newMouseJoint(Body *body, float x, float y)
return new MouseJoint(body, x, y);
}
RevoluteJoint *Physics::newRevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected)
RevoluteJoint *Physics::newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected)
{
return new RevoluteJoint(body1, body2, x, y, collideConnected);
return new RevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected);
}
PrismaticJoint *Physics::newPrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected)
+5 -3
View File
@@ -171,11 +171,13 @@ public:
/**
* Creates a new RevoluteJoint connecting body1 with body2.
* @param x Anchor along the x-axis. (World coordinates)
* @param y Anchor along the y-axis. (World coordinates)
* @param xA Anchor for body 1 along the x-axis. (World coordinates)
* @param yA Anchor for body 1 along the y-axis. (World coordinates)
* @param xB Anchor for body 2 along the x-axis. (World coordinates)
* @param yB Anchor for body 2 along the y-axis. (World coordinates)
* @param collideConnected Whether the connected bodies should collide with each other. Defaults to false.
**/
RevoluteJoint *newRevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected);
RevoluteJoint *newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected);
/**
* Creates a new PrismaticJoint connecting body1 with body2.
@@ -138,6 +138,12 @@ int PrismaticJoint::getLimits(lua_State *L)
return 2;
}
int PrismaticJoint::getAxis(lua_State *L)
{
lua_pushnumber(L, joint->GetLocalAxisA().x);
lua_pushnumber(L, joint->GetLocalAxisA().y);
return 2;
}
} // box2d
} // physics
@@ -134,6 +134,13 @@ public:
**/
int getLimits(lua_State *L);
/**
* Gets the axis unit vector, relative to body1.
* @returns The X component of the axis unit vector.
* @returns The Y component of the axis unit vector.
**/
int getAxis(lua_State *L);
private:
// The Box2D prismatic joint object.
+3 -2
View File
@@ -34,12 +34,13 @@ namespace physics
namespace box2d
{
RevoluteJoint::RevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected)
RevoluteJoint::RevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected)
: Joint(body1, body2)
, joint(NULL)
{
b2RevoluteJointDef def;
def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(x,y)));
def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA)));
def.localAnchorB = body2->body->GetLocalPoint(Physics::scaleDown(b2Vec2(xB, yB)));
def.collideConnected = collideConnected;
joint = (b2RevoluteJoint *)createJoint(&def);
}
+1 -1
View File
@@ -42,7 +42,7 @@ public:
/**
* Creates a new RevoluteJoint connecting body1 and body2.
**/
RevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected);
RevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected);
virtual ~RevoluteJoint();
+6
View File
@@ -113,6 +113,12 @@ float WheelJoint::getSpringDampingRatio() const
return joint->GetSpringDampingRatio();
}
int WheelJoint::getAxis(lua_State *L)
{
lua_pushnumber(L, joint->GetLocalAxisA().x);
lua_pushnumber(L, joint->GetLocalAxisA().y);
return 2;
}
} // box2d
} // physics
+7
View File
@@ -114,6 +114,13 @@ public:
**/
float getSpringDampingRatio() const;
/**
* Gets the axis unit vector, relative to body1.
* @returns The X component of the axis unit vector.
* @returns The Y component of the axis unit vector.
**/
int getAxis(lua_State *L);
private:
// The Box2D wheel joint object.
+17 -4
View File
@@ -215,12 +215,25 @@ int w_newRevoluteJoint(lua_State *L)
{
Body *body1 = luax_checkbody(L, 1);
Body *body2 = luax_checkbody(L, 2);
float x = (float)luaL_checknumber(L, 3);
float y = (float)luaL_checknumber(L, 4);
bool collideConnected = luax_optboolean(L, 5, false);
float xA = (float)luaL_checknumber(L, 3);
float yA = (float)luaL_checknumber(L, 4);
float xB, yB;
bool collideConnected;
if (lua_gettop(L) >= 6)
{
xB = (float)luaL_checknumber(L, 5);
yB = (float)luaL_checknumber(L, 6);
collideConnected = luax_optboolean(L, 7, false);
}
else
{
xB = xA;
yB = yA;
collideConnected = luax_optboolean(L, 5, false);
}
RevoluteJoint *j;
luax_catchexcept(L, [&]() {
j = instance()->newRevoluteJoint(body1, body2, x, y, collideConnected);
j = instance()->newRevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected);
});
luax_pushtype(L, PHYSICS_REVOLUTE_JOINT_ID, j);
j->release();
@@ -164,6 +164,13 @@ int w_PrismaticJoint_getLimits(lua_State *L)
return t->getLimits(L);
}
int w_PrismaticJoint_getAxis(lua_State *L)
{
PrismaticJoint *t = luax_checkprismaticjoint(L, 1);
lua_remove(L, 1);
return t->getAxis(L);
}
static const luaL_Reg w_PrismaticJoint_functions[] =
{
{ "getJointTranslation", w_PrismaticJoint_getJointTranslation },
@@ -183,6 +190,7 @@ static const luaL_Reg w_PrismaticJoint_functions[] =
{ "getLowerLimit", w_PrismaticJoint_getLowerLimit },
{ "getUpperLimit", w_PrismaticJoint_getUpperLimit },
{ "getLimits", w_PrismaticJoint_getLimits },
{ "getAxis", w_PrismaticJoint_getAxis },
{ 0, 0 }
};
@@ -132,6 +132,13 @@ int w_WheelJoint_getSpringDampingRatio(lua_State *L)
return 1;
}
int w_WheelJoint_getAxis(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
lua_remove(L, 1);
return t->getAxis(L);
}
static const luaL_Reg w_WheelJoint_functions[] =
{
{ "getJointTranslation", w_WheelJoint_getJointTranslation },
@@ -147,6 +154,7 @@ static const luaL_Reg w_WheelJoint_functions[] =
{ "getSpringFrequency", w_WheelJoint_getSpringFrequency },
{ "setSpringDampingRatio", w_WheelJoint_setSpringDampingRatio },
{ "getSpringDampingRatio", w_WheelJoint_getSpringDampingRatio },
{ "getAxis", w_WheelJoint_getAxis },
{ 0, 0 }
};