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Merge branch '12.0-development' into metal
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@@ -333,8 +333,8 @@ bool Graphics::setMode(void */*context*/, int width, int height, int pixelwidth,
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glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
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// Set whether drawing converts input from linear -> sRGB colorspace.
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if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
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|| GLAD_ES_VERSION_3_0)
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if (!gl.bugs.brokenSRGB && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB
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|| GLAD_EXT_framebuffer_sRGB || GLAD_ES_VERSION_3_0))
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{
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if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
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gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, isGammaCorrect());
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@@ -362,7 +362,19 @@ bool Graphics::setMode(void */*context*/, int width, int height, int pixelwidth,
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const float texel[] = {0.0f, 0.0f, 0.0f, 1.0f};
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love::graphics::Buffer *buffer = newBuffer(settings, format, texel, sizeof(texel), 1);
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auto buffer = newBuffer(settings, format, texel, sizeof(texel), 1);
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defaultBuffers[BUFFERTYPE_TEXEL].set(buffer, Acquire::NORETAIN);
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}
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if (capabilities.features[FEATURE_GLSL4] && defaultBuffers[BUFFERTYPE_SHADER_STORAGE].get() == nullptr)
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{
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Buffer::Settings settings(Buffer::TYPEFLAG_SHADER_STORAGE, BUFFERUSAGE_STATIC);
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std::vector<Buffer::DataDeclaration> format = {{"", DATAFORMAT_FLOAT, 0}};
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std::vector<float> data;
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data.resize(Buffer::SHADER_STORAGE_BUFFER_MAX_STRIDE / 4);
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auto buffer = newBuffer(settings, format, data.data(), data.size() * sizeof(float), data.size());
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defaultBuffers[BUFFERTYPE_TEXEL].set(buffer, Acquire::NORETAIN);
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}
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@@ -376,6 +388,9 @@ bool Graphics::setMode(void */*context*/, int width, int height, int pixelwidth,
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if (defaultBuffers[BUFFERTYPE_TEXEL].get())
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gl.setDefaultTexelBuffer((GLuint) defaultBuffers[BUFFERTYPE_TEXEL]->getTexelBufferHandle());
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if (defaultBuffers[BUFFERTYPE_SHADER_STORAGE].get())
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gl.setDefaultStorageBuffer((GLuint) defaultBuffers[BUFFERTYPE_SHADER_STORAGE]->getHandle());
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// Reload all volatile objects.
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if (!Volatile::loadAll())
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::printf("Could not reload all volatile objects.\n");
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@@ -1538,7 +1553,7 @@ void Graphics::initCapabilities()
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capabilities.features[FEATURE_GLSL3] = GLAD_ES_VERSION_3_0 || gl.isCoreProfile();
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capabilities.features[FEATURE_GLSL4] = GLAD_ES_VERSION_3_1 || (gl.isCoreProfile() && GLAD_VERSION_4_3);
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capabilities.features[FEATURE_INSTANCING] = gl.isInstancingSupported();
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capabilities.features[FEATURE_TEXEL_BUFFER] = gl.areTexelBuffersSupported();
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capabilities.features[FEATURE_TEXEL_BUFFER] = gl.isBufferTypeSupported(BUFFERTYPE_TEXEL);
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static_assert(FEATURE_MAX_ENUM == 11, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
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capabilities.limits[LIMIT_POINT_SIZE] = gl.getMaxPointSize();
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@@ -1547,10 +1562,11 @@ void Graphics::initCapabilities()
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capabilities.limits[LIMIT_VOLUME_TEXTURE_SIZE] = gl.getMax3DTextureSize();
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capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = gl.getMaxCubeTextureSize();
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capabilities.limits[LIMIT_TEXEL_BUFFER_SIZE] = gl.getMaxTexelBufferSize();
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capabilities.limits[LIMIT_SHADER_STORAGE_BUFFER_SIZE] = gl.getMaxShaderStorageBufferSize();
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capabilities.limits[LIMIT_RENDER_TARGETS] = gl.getMaxRenderTargets();
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capabilities.limits[LIMIT_TEXTURE_MSAA] = gl.getMaxSamples();
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capabilities.limits[LIMIT_ANISOTROPY] = gl.getMaxAnisotropy();
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static_assert(LIMIT_MAX_ENUM == 9, "Graphics::initCapabilities must be updated when adding a new system limit!");
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static_assert(LIMIT_MAX_ENUM == 10, "Graphics::initCapabilities must be updated when adding a new system limit!");
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for (int i = 0; i < TEXTURE_MAX_ENUM; i++)
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capabilities.textureTypes[i] = gl.isTextureTypeSupported((TextureType) i);
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