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vulkan: fix wireframe validation error
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@@ -28,7 +28,7 @@ struct GraphicsPipelineConfiguration {
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VertexAttributes vertexAttributes;
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Shader* shader = nullptr;
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PrimitiveType primitiveType = PRIMITIVE_MAX_ENUM;
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VkPolygonMode polygonMode = VK_POLYGON_MODE_FILL;
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bool wireFrame;
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BlendState blendState;
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ColorChannelMask colorChannelMask;
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Winding winding;
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@@ -230,7 +230,6 @@ private:
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// just like batchedDrawBuffers we need a vector for each frame in flight.
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std::vector<std::vector<std::function<void()>>> cleanUpFunctions;
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graphics::Texture* currentTexture = nullptr;
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VkPolygonMode currentPolygonMode = VK_POLYGON_MODE_FILL;
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// render pass variables.
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VkFormat currentFramebufferOutputFormat = VK_FORMAT_UNDEFINED;
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