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Fixed font textures in OpenGL returning black RGB values when a shader is active (reverts changeset 69b0b4e)
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@@ -73,7 +73,7 @@ Font::Font(love::font::Rasterizer *r, const Image::Filter &filter)
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try
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{
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gd = r->getGlyphData(32);
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type = (gd->getFormat() == love::font::GlyphData::FORMAT_ALPHA) ? FONT_TRUETYPE : FONT_IMAGE;
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type = (gd->getFormat() == love::font::GlyphData::FORMAT_LUMINANCE_ALPHA) ? FONT_TRUETYPE : FONT_IMAGE;
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loadVolatile();
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}
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@@ -96,7 +96,7 @@ Font::~Font()
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bool Font::initializeTexture(GLenum format)
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{
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GLint internalformat = (format == GL_ALPHA) ? GL_ALPHA8 : GL_RGBA8;
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GLint internalformat = (format == GL_LUMINANCE_ALPHA) ? GL_LUMINANCE8_ALPHA8 : GL_RGBA8;
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// clear errors before initializing
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while (glGetError() != GL_NO_ERROR);
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@@ -130,7 +130,7 @@ void Font::createTexture()
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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GLenum format = (type == FONT_TRUETYPE ? GL_ALPHA : GL_RGBA);
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GLenum format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
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// Initialize the texture, attempting smaller sizes if initialization fails.
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bool initialized = false;
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@@ -156,9 +156,9 @@ void Font::createTexture()
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throw love::Exception("Could not create font texture!");
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}
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// Fill the texture with transparent black.
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std::vector<GLubyte> emptyData(textureWidth * textureHeight * (type == FONT_TRUETYPE ? 1 : 4), 0);
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std::vector<GLubyte> emptyData(textureWidth * textureHeight * (type == FONT_TRUETYPE ? 2 : 4), 0);
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glTexSubImage2D(GL_TEXTURE_2D,
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0,
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0, 0,
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@@ -208,7 +208,7 @@ Font::Glyph *Font::addGlyph(uint32 glyph)
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textureX,
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textureY,
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w, h,
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(type == FONT_TRUETYPE ? GL_ALPHA : GL_RGBA),
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(type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA),
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GL_UNSIGNED_BYTE,
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gd->getData());
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