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Fix rendering to only use glDrawElementsInstanced when necessary
--HG-- branch : minor
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@@ -468,7 +468,7 @@ void OpenGL::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instanc
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void OpenGL::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
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void OpenGL::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
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{
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{
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if (count > 1)
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if (instancecount > 1)
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glDrawElementsInstanced(mode, count, type, indices, instancecount);
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glDrawElementsInstanced(mode, count, type, indices, instancecount);
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else
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else
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glDrawElements(mode, count, type, indices);
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glDrawElements(mode, count, type, indices);
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