Fix rendering to only use glDrawElementsInstanced when necessary

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-01-29 16:13:41 -04:00
parent 7d7f8e0a92
commit 98493d9844
+1 -1
View File
@@ -468,7 +468,7 @@ void OpenGL::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instanc
void OpenGL::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
{
if (count > 1)
if (instancecount > 1)
glDrawElementsInstanced(mode, count, type, indices, instancecount);
else
glDrawElements(mode, count, type, indices);