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Fixed extern matrices
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@@ -366,14 +366,17 @@ int Shader::getUniformTypeSize(GLenum type) const
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return 1;
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return 1;
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case GL_INT_VEC2:
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case GL_INT_VEC2:
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case GL_FLOAT_VEC2:
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case GL_FLOAT_VEC2:
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case GL_FLOAT_MAT2:
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case GL_BOOL_VEC2:
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case GL_BOOL_VEC2:
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return 2;
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return 2;
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case GL_INT_VEC3:
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case GL_INT_VEC3:
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case GL_FLOAT_VEC3:
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case GL_FLOAT_VEC3:
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case GL_FLOAT_MAT3:
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case GL_BOOL_VEC3:
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case GL_BOOL_VEC3:
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return 3;
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return 3;
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case GL_INT_VEC4:
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case GL_INT_VEC4:
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case GL_FLOAT_VEC4:
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case GL_FLOAT_VEC4:
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case GL_FLOAT_MAT4:
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case GL_BOOL_VEC4:
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case GL_BOOL_VEC4:
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return 4;
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return 4;
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default:
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default:
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@@ -396,6 +399,9 @@ Shader::UniformType Shader::getUniformBaseType(GLenum type) const
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case GL_FLOAT_VEC2:
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case GL_FLOAT_VEC2:
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case GL_FLOAT_VEC3:
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case GL_FLOAT_VEC3:
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case GL_FLOAT_VEC4:
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case GL_FLOAT_VEC4:
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case GL_FLOAT_MAT2:
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case GL_FLOAT_MAT3:
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case GL_FLOAT_MAT4:
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return UNIFORM_FLOAT;
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return UNIFORM_FLOAT;
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case GL_BOOL:
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case GL_BOOL:
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case GL_BOOL_VEC2:
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case GL_BOOL_VEC2:
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