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Added a Sound Decoder using Apple's CoreAudio framework.
--HG-- branch : minor
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/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_SOUND_LULLABY_CORE_AUDIO_DECODER_H
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#define LOVE_SOUND_LULLABY_CORE_AUDIO_DECODER_H
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#ifdef LOVE_SUPPORT_CORE_AUDIO
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// LOVE
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#include "common/Data.h"
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#include "Decoder.h"
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// Core Audio
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#include <AudioToolbox/AudioFormat.h>
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#include <AudioToolbox/ExtendedAudioFile.h>
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namespace love
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{
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namespace sound
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{
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namespace lullaby
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{
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/**
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* Decoder which supports all formats handled by Apple's Core Audio framework.
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**/
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class CoreAudioDecoder : public Decoder
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{
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public:
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CoreAudioDecoder(Data *data, const std::string &ext, int bufferSize);
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virtual ~CoreAudioDecoder();
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static bool accepts(const std::string &ext);
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love::sound::Decoder *clone();
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int decode();
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bool seek(float s);
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bool rewind();
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bool isSeekable();
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int getChannels() const;
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int getBitDepth() const;
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private:
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void closeAudioFile();
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AudioFileID audioFile;
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ExtAudioFileRef extAudioFile;
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AudioStreamBasicDescription inputInfo;
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AudioStreamBasicDescription outputInfo;
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}; // CoreAudioDecoder
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} // lullaby
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} // sound
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} // love
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#endif // LOVE_SUPPORT_CORE_AUDIO
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#endif // LOVE_SOUND_LULLABY_CORE_AUDIO_DECODER_H
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