metal: partial implementation of pipeline states.

Add BGRA8 pixel format.
This commit is contained in:
Alex Szpakowski
2020-05-03 12:48:43 -03:00
parent 3a8f6a35a2
commit 9765485222
13 changed files with 318 additions and 144 deletions
+2 -2
View File
@@ -657,7 +657,7 @@ void Graphics::setRenderTargets(const RenderTargets &rts)
if (!firsttex->isValidSlice(firsttarget.slice))
throw love::Exception("Invalid slice index: %d.", firsttarget.slice + 1);
bool hasSRGBtexture = firstcolorformat == PIXELFORMAT_sRGBA8_UNORM;
bool hasSRGBtexture = isPixelFormatSRGB(firstcolorformat);
int pixelw = firsttex->getPixelWidth(firsttarget.mipmap);
int pixelh = firsttex->getPixelHeight(firsttarget.mipmap);
int reqmsaa = firsttex->getRequestedMSAA();
@@ -690,7 +690,7 @@ void Graphics::setRenderTargets(const RenderTargets &rts)
if (isPixelFormatDepthStencil(format))
throw love::Exception("Depth/stencil format textures must be used with the 'depthstencil' field of the table passed into setRenderTargets.");
if (format == PIXELFORMAT_sRGBA8_UNORM)
if (isPixelFormatSRGB(format))
hasSRGBtexture = true;
}
+1 -1
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@@ -558,7 +558,7 @@ bool Texture::isCompressed() const
bool Texture::isFormatLinear() const
{
return isGammaCorrect() && !sRGB && format != PIXELFORMAT_sRGBA8_UNORM;
return isGammaCorrect() && !sRGB && !isPixelFormatSRGB(format);
}
bool Texture::isValidSlice(int slice) const
-9
View File
@@ -155,14 +155,6 @@ private:
Shader *shader;
};
struct PipelineState
{
vertex::Attributes vertexAttributes;
BlendState blend;
ColorChannelMask colorChannelMask;
Shader *shader;
};
love::graphics::ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
love::graphics::Shader *newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) override;
love::graphics::StreamBuffer *newStreamBuffer(BufferType type, size_t size) override;
@@ -172,7 +164,6 @@ private:
void endPass();
id<MTLRenderPipelineState> getCachedRenderPipelineState(const PipelineState &state);
id<MTLDepthStencilState> getCachedDepthStencilState(const DepthState &depth, const StencilState &stencil);
void applyRenderState(id<MTLRenderCommandEncoder> renderEncoder);
+33 -101
View File
@@ -23,6 +23,7 @@
#include "Buffer.h"
#include "Texture.h"
#include "Shader.h"
#include "ShaderStage.h"
#include "window/Window.h"
#include "image/Image.h"
@@ -93,46 +94,6 @@ static MTLCompareFunction getMTLCompareFunction(CompareMode mode)
return MTLCompareFunctionNever;
}
static MTLVertexFormat getMTLVertexFormat(vertex::DataType type, int components)
{
// TODO
return MTLVertexFormatFloat4;
}
static MTLBlendOperation getMTLBlendOperation(BlendOperation op)
{
switch (op)
{
case BLENDOP_ADD: return MTLBlendOperationAdd;
case BLENDOP_SUBTRACT: return MTLBlendOperationSubtract;
case BLENDOP_REVERSE_SUBTRACT: return MTLBlendOperationReverseSubtract;
case BLENDOP_MIN: return MTLBlendOperationMin;
case BLENDOP_MAX: return MTLBlendOperationMax;
case BLENDOP_MAX_ENUM: return MTLBlendOperationAdd;
}
return MTLBlendOperationAdd;
}
static MTLBlendFactor getMTLBlendFactor(BlendFactor factor)
{
switch (factor)
{
case BLENDFACTOR_ZERO: return MTLBlendFactorZero;
case BLENDFACTOR_ONE: return MTLBlendFactorOne;
case BLENDFACTOR_SRC_COLOR: return MTLBlendFactorSourceColor;
case BLENDFACTOR_ONE_MINUS_SRC_COLOR: return MTLBlendFactorOneMinusSourceColor;
case BLENDFACTOR_SRC_ALPHA: return MTLBlendFactorSourceAlpha;
case BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return MTLBlendFactorOneMinusSourceAlpha;
case BLENDFACTOR_DST_COLOR: return MTLBlendFactorDestinationColor;
case BLENDFACTOR_ONE_MINUS_DST_COLOR: return MTLBlendFactorOneMinusDestinationColor;
case BLENDFACTOR_DST_ALPHA: return MTLBlendFactorDestinationAlpha;
case BLENDFACTOR_ONE_MINUS_DST_ALPHA: return MTLBlendFactorOneMinusDestinationAlpha;
case BLENDFACTOR_SRC_ALPHA_SATURATED: return MTLBlendFactorSourceAlphaSaturated;
case BLENDFACTOR_MAX_ENUM: return MTLBlendFactorZero;
}
return MTLBlendFactorZero;
}
love::graphics::Graphics *createInstance()
{
love::graphics::Graphics *instance = nullptr;
@@ -215,7 +176,7 @@ love::graphics::Texture *Graphics::newTexture(const Texture::Settings &settings,
love::graphics::ShaderStage *Graphics::newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles)
{
return nullptr; // TODO: new ShaderStage(this, stage, source, gles, cachekey);
return new ShaderStage(this, stage, source, gles, cachekey);
}
love::graphics::Shader *Graphics::newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel)
@@ -253,6 +214,10 @@ bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int
this->windowHasStencil = windowhasstencil;
metalLayer.device = device;
metalLayer.pixelFormat = isGammaCorrect() ? MTLPixelFormatBGRA8Unorm_sRGB : MTLPixelFormatBGRA8Unorm;
// TODO: set to NO when we have pending screen captures
metalLayer.framebufferOnly = YES;
setViewportSize(width, height, pixelwidth, pixelheight);
@@ -281,14 +246,14 @@ bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int
if (!Shader::standardShaders[i])
{
const auto &code = defaultShaderCode[i][target][gammacorrect];
// Shader::standardShaders[i] = love::graphics::Graphics::newShader(code.source[ShaderStage::STAGE_VERTEX], code.source[ShaderStage::STAGE_PIXEL]);
Shader::standardShaders[i] = love::graphics::Graphics::newShader(code.source[ShaderStage::STAGE_VERTEX], code.source[ShaderStage::STAGE_PIXEL]);
}
}
// A shader should always be active, but the default shader shouldn't be
// returned by getShader(), so we don't do setShader(defaultShader).
// if (!Shader::current)
// Shader::standardShaders[Shader::STANDARD_DEFAULT]->attach();
if (!Shader::current)
Shader::standardShaders[Shader::STANDARD_DEFAULT]->attach();
return true;
}}
@@ -347,7 +312,7 @@ id<MTLRenderCommandEncoder> Graphics::useRenderEncoder()
const auto &rts = states.back().renderTargets;
if (rts.getFirstTarget().texture.get() != nullptr)
{
// TODO
}
else
{
@@ -431,50 +396,6 @@ id<MTLSamplerState> Graphics::getCachedSampler(const SamplerState &s)
return sampler;
}}
id<MTLRenderPipelineState> Graphics::getCachedRenderPipelineState(const PipelineState &state)
{
MTLRenderPipelineDescriptor *pipedesc = [MTLRenderPipelineDescriptor new];
MTLVertexDescriptor *vertdesc = [MTLVertexDescriptor vertexDescriptor];
const auto &attributes = state.vertexAttributes;
uint32 allbits = attributes.enableBits;
uint32 i = 0;
while (allbits)
{
uint32 bit = 1u << i;
if (attributes.enableBits & bit)
{
const auto &attrib = attributes.attribs[i];
vertdesc.attributes[i].format = getMTLVertexFormat(attrib.type, attrib.components);
vertdesc.attributes[i].offset = attrib.offsetFromVertex;
vertdesc.attributes[i].bufferIndex = attrib.bufferIndex;
const auto &layout = attributes.bufferLayouts[attrib.bufferIndex];
bool instanced = attributes.instanceBits & (1u << attrib.bufferIndex);
auto step = instanced ? MTLVertexStepFunctionPerInstance : MTLVertexStepFunctionPerVertex;
vertdesc.layouts[attrib.bufferIndex].stride = layout.stride;
vertdesc.layouts[attrib.bufferIndex].stepFunction = step;
}
i++;
allbits >>= 1;
}
pipedesc.vertexDescriptor = vertdesc;
// pipedesc.
NSError *err = nil;
id<MTLRenderPipelineState> pipestate = [device newRenderPipelineStateWithDescriptor:pipedesc error:&err];
return pipestate;
}
id<MTLDepthStencilState> Graphics::getCachedDepthStencilState(const DepthState &depth, const StencilState &stencil)
{
id<MTLDepthStencilState> state = nil;
@@ -573,20 +494,31 @@ void Graphics::applyRenderState(id<MTLRenderCommandEncoder> encoder)
// TODO: attributes
if (dirtyState & pipelineStateBits)
{
if (dirtyState & STATEBIT_BLEND)
{
// Shader *shader = (Shader *) state.shader.get();
Shader *shader = (Shader *) Shader::current;
id<MTLRenderPipelineState> pipeline = nil;
if (shader)
{
Shader::RenderPipelineKey key;
key.blend = state.blend;
key.colorChannelMask = state.colorMask;
const auto &rts = state.renderTargets.colors;
for (size_t i = 0; i < rts.size(); i++)
key.colorRenderTargetFormats |= (rts[i].texture->getPixelFormat()) << (8 * i);
if (state.renderTargets.getFirstTarget().texture.get() == nullptr)
key.colorRenderTargetFormats = isGammaCorrect() ? PIXELFORMAT_BGRA8_UNORM_sRGB : PIXELFORMAT_BGRA8_UNORM;
// TODO: depth/stencil
pipeline = shader->getCachedRenderPipeline(key);
}
if (dirtyState & STATEBIT_SHADER)
{
}
if (dirtyState & STATEBIT_COLORMASK)
{
}
[encoder setRenderPipelineState:pipeline];
}
if (dirtyState & (STATEBIT_DEPTH | STATEBIT_STENCIL))
@@ -1072,7 +1004,7 @@ PixelFormat Graphics::getSizedFormat(PixelFormat format, bool /*rendertarget*/,
{
case PIXELFORMAT_NORMAL:
if (isGammaCorrect())
return PIXELFORMAT_sRGBA8_UNORM;
return PIXELFORMAT_RGBA8_UNORM_sRGB;
else
return PIXELFORMAT_RGBA8_UNORM;
case PIXELFORMAT_HDR:
+10 -4
View File
@@ -32,10 +32,10 @@ MTLPixelFormat Metal::convertPixelFormat(PixelFormat format, bool &isSRGB)
{
MTLPixelFormat mtlformat = MTLPixelFormatRGBA8Unorm;
if (format == PIXELFORMAT_RGBA8_UNORM && isSRGB)
format = PIXELFORMAT_sRGBA8_UNORM;
if (isSRGB)
format = getSRGBPixelFormat(format);
if (!isPixelFormatCompressed(format) && format != PIXELFORMAT_sRGBA8_UNORM)
if (!isPixelFormatCompressed(format) && !isPixelFormatSRGB(format))
isSRGB = false;
switch (format)
@@ -49,9 +49,15 @@ MTLPixelFormat Metal::convertPixelFormat(PixelFormat format, bool &isSRGB)
case PIXELFORMAT_RGBA8_UNORM:
mtlformat = MTLPixelFormatRGBA8Unorm;
break;
case PIXELFORMAT_sRGBA8_UNORM:
case PIXELFORMAT_RGBA8_UNORM_sRGB:
mtlformat = MTLPixelFormatRGBA8Unorm_sRGB;
break;
case PIXELFORMAT_BGRA8_UNORM:
mtlformat = MTLPixelFormatBGRA8Unorm;
break;
case PIXELFORMAT_BGRA8_UNORM_sRGB:
mtlformat = MTLPixelFormatBGRA8Unorm_sRGB;
break;
case PIXELFORMAT_R16_UNORM:
mtlformat = MTLPixelFormatR16Unorm;
break;
+42 -2
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@@ -20,10 +20,18 @@
#pragma once
#include "libraries/xxHash/xxhash.h"
#include "graphics/Shader.h"
#include "graphics/Graphics.h"
#include "graphics/renderstate.h"
#include "graphics/vertex.h"
#include "Metal.h"
#import <Metal/MTLRenderPipeline.h>
#include <unordered_map>
#include <string>
namespace love
{
namespace graphics
@@ -35,11 +43,31 @@ class Shader final : public love::graphics::Shader
{
public:
struct RenderPipelineKey
{
vertex::Attributes vertexAttributes;
BlendState blend;
uint64 colorRenderTargetFormats;
uint32 depthStencilFormat;
ColorChannelMask colorChannelMask;
uint8 msaa;
RenderPipelineKey()
{
memset(this, 0, sizeof(RenderPipelineKey));
}
bool operator == (const RenderPipelineKey &other) const
{
return memcmp(this, &other, sizeof(RenderPipelineKey)) == 0;
}
};
Shader(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel);
virtual ~Shader();
// Implements Shader.
void attach() override {}
void attach() override;
std::string getWarnings() const override { return ""; }
int getVertexAttributeIndex(const std::string &name) override { return -1; }
const UniformInfo *getUniformInfo(const std::string &name) const override { return nullptr; }
@@ -50,9 +78,21 @@ public:
ptrdiff_t getHandle() const override { return 0; }
void setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture) override {}
id<MTLRenderPipelineState> getCachedRenderPipeline(const RenderPipelineKey &key);
private:
id<MTLLibrary> library;
struct RenderPipelineHasher
{
size_t operator() (const RenderPipelineKey &key) const
{
return XXH32(&key, sizeof(RenderPipelineKey), 0);
}
};
id<MTLFunction> functions[ShaderStage::STAGE_MAX_ENUM];
std::unordered_map<RenderPipelineKey, const void *, RenderPipelineHasher> cachedRenderPipelines;
}; // Metal
+185 -2
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@@ -25,6 +25,9 @@
#include "libraries/glslang/glslang/Public/ShaderLang.h"
#include "libraries/glslang/SPIRV/GlslangToSpv.h"
#include "libraries/spirv_cross/spirv_msl.hpp"
#include "libraries/spirv_cross/spirv_reflect.hpp"
#include <algorithm>
namespace love
{
@@ -33,8 +36,62 @@ namespace graphics
namespace metal
{
static_assert(MAX_COLOR_RENDER_TARGETS <= 8, "Metal pipeline cache key only stores 8 render target pixel formats.");
static MTLVertexFormat getMTLVertexFormat(vertex::DataType type, int components)
{
// TODO
return MTLVertexFormatFloat4;
}
static MTLBlendOperation getMTLBlendOperation(BlendOperation op)
{
switch (op)
{
case BLENDOP_ADD: return MTLBlendOperationAdd;
case BLENDOP_SUBTRACT: return MTLBlendOperationSubtract;
case BLENDOP_REVERSE_SUBTRACT: return MTLBlendOperationReverseSubtract;
case BLENDOP_MIN: return MTLBlendOperationMin;
case BLENDOP_MAX: return MTLBlendOperationMax;
case BLENDOP_MAX_ENUM: return MTLBlendOperationAdd;
}
return MTLBlendOperationAdd;
}
static MTLBlendFactor getMTLBlendFactor(BlendFactor factor)
{
switch (factor)
{
case BLENDFACTOR_ZERO: return MTLBlendFactorZero;
case BLENDFACTOR_ONE: return MTLBlendFactorOne;
case BLENDFACTOR_SRC_COLOR: return MTLBlendFactorSourceColor;
case BLENDFACTOR_ONE_MINUS_SRC_COLOR: return MTLBlendFactorOneMinusSourceColor;
case BLENDFACTOR_SRC_ALPHA: return MTLBlendFactorSourceAlpha;
case BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return MTLBlendFactorOneMinusSourceAlpha;
case BLENDFACTOR_DST_COLOR: return MTLBlendFactorDestinationColor;
case BLENDFACTOR_ONE_MINUS_DST_COLOR: return MTLBlendFactorOneMinusDestinationColor;
case BLENDFACTOR_DST_ALPHA: return MTLBlendFactorDestinationAlpha;
case BLENDFACTOR_ONE_MINUS_DST_ALPHA: return MTLBlendFactorOneMinusDestinationAlpha;
case BLENDFACTOR_SRC_ALPHA_SATURATED: return MTLBlendFactorSourceAlphaSaturated;
case BLENDFACTOR_MAX_ENUM: return MTLBlendFactorZero;
}
return MTLBlendFactorZero;
}
static EShLanguage getGLSLangStage(ShaderStage::StageType stage)
{
switch (stage)
{
case ShaderStage::STAGE_VERTEX: return EShLangVertex;
case ShaderStage::STAGE_PIXEL: return EShLangFragment;
case ShaderStage::STAGE_MAX_ENUM: return EShLangCount;
}
return EShLangCount;
}
Shader::Shader(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel)
: love::graphics::Shader(vertex, pixel)
, functions()
{ @autoreleasepool {
auto gfx = Graphics::getInstance();
@@ -54,11 +111,13 @@ Shader::Shader(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage
if (!program.link(EShMsgDefault))
{
//err = "Cannot compile shader:\n\n" + std::string(program.getInfoLog()) + "\n" + std::string(program.getInfoDebugLog());
throw love::Exception("link failed!\n");
}
for (int i = 0; i < EShLangCount; i++)
for (int i = 0; i < ShaderStage::STAGE_MAX_ENUM; i++)
{
auto intermediate = program.getIntermediate((EShLanguage)i);
auto glslangstage = getGLSLangStage((ShaderStage::StageType) i);
auto intermediate = program.getIntermediate(glslangstage);
if (intermediate == nullptr)
continue;
@@ -103,7 +162,13 @@ Shader::Shader(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage
NSError *err = nil;
id<MTLLibrary> library = [gfx->device newLibraryWithSource:nssource options:nil error:&err];
if (library == nil && err != nil)
{
NSLog(@"errors: %@", err);
throw love::Exception("Error compiling converted Metal shader code");
}
functions[i] = [library newFunctionWithName:library.functionNames[0]];
}
catch (std::exception &e)
{
@@ -114,9 +179,127 @@ Shader::Shader(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage
Shader::~Shader()
{ @autoreleasepool {
for (int i = 0; i < ShaderStage::STAGE_MAX_ENUM; i++)
functions[i] = nil;
for (const auto &kvp : cachedRenderPipelines)
CFBridgingRelease(kvp.second);
cachedRenderPipelines.clear();
}}
void Shader::attach()
{
if (current != this)
{
Graphics::flushBatchedDrawsGlobal();
current = this;
}
}
id<MTLRenderPipelineState> Shader::getCachedRenderPipeline(const RenderPipelineKey &key)
{
auto it = cachedRenderPipelines.find(key);
if (it != cachedRenderPipelines.end())
return (__bridge id<MTLRenderPipelineState>) it->second;
id<MTLDevice> device = Graphics::getInstance()->device;
MTLRenderPipelineDescriptor *desc = [MTLRenderPipelineDescriptor new];
desc.vertexFunction = functions[ShaderStage::STAGE_VERTEX];
desc.fragmentFunction = functions[ShaderStage::STAGE_PIXEL];
desc.rasterSampleCount = std::max((int) key.msaa, 1);
for (int i = 0; i < MAX_COLOR_RENDER_TARGETS; i++)
{
PixelFormat format = (PixelFormat)((key.colorRenderTargetFormats >> (i * 8)) & 0xFF);
if (format == PIXELFORMAT_UNKNOWN)
continue;
MTLRenderPipelineColorAttachmentDescriptor *attachment = desc.colorAttachments[i];
bool isSRGB = false;
MTLPixelFormat metalformat = Metal::convertPixelFormat(format, isSRGB);
attachment.pixelFormat = metalformat;
if (key.blend.enable)
{
attachment.blendingEnabled = YES;
attachment.sourceRGBBlendFactor = getMTLBlendFactor(key.blend.srcFactorRGB);
attachment.destinationRGBBlendFactor = getMTLBlendFactor(key.blend.dstFactorRGB);
attachment.rgbBlendOperation = getMTLBlendOperation(key.blend.operationRGB);
attachment.sourceAlphaBlendFactor = getMTLBlendFactor(key.blend.srcFactorA);
attachment.destinationAlphaBlendFactor = getMTLBlendFactor(key.blend.dstFactorA);
attachment.alphaBlendOperation = getMTLBlendOperation(key.blend.operationA);
}
MTLColorWriteMask writeMask = MTLColorWriteMaskNone;
if (key.colorChannelMask.r)
writeMask |= MTLColorWriteMaskRed;
if (key.colorChannelMask.g)
writeMask |= MTLColorWriteMaskGreen;
if (key.colorChannelMask.b)
writeMask |= MTLColorWriteMaskBlue;
if (key.colorChannelMask.a)
writeMask |= MTLColorWriteMaskAlpha;
attachment.writeMask = writeMask;
desc.colorAttachments[i] = attachment;
}
{
MTLVertexDescriptor *vertdesc = [MTLVertexDescriptor vertexDescriptor];
const auto &attributes = key.vertexAttributes;
uint32 allbits = attributes.enableBits;
uint32 i = 0;
while (allbits)
{
uint32 bit = 1u << i;
if (attributes.enableBits & bit)
{
const auto &attrib = attributes.attribs[i];
vertdesc.attributes[i].format = getMTLVertexFormat(attrib.type, attrib.components);
vertdesc.attributes[i].offset = attrib.offsetFromVertex;
vertdesc.attributes[i].bufferIndex = attrib.bufferIndex;
const auto &layout = attributes.bufferLayouts[attrib.bufferIndex];
bool instanced = attributes.instanceBits & (1u << attrib.bufferIndex);
auto step = instanced ? MTLVertexStepFunctionPerInstance : MTLVertexStepFunctionPerVertex;
vertdesc.layouts[attrib.bufferIndex].stride = layout.stride;
vertdesc.layouts[attrib.bufferIndex].stepFunction = step;
}
i++;
allbits >>= 1;
}
desc.vertexDescriptor = vertdesc;
}
NSError *err = nil;
id<MTLRenderPipelineState> pipeline = [device newRenderPipelineStateWithDescriptor:desc error:&err];
if (err != nil)
{
NSLog(@"Error creating render pipeline: %@", err);
return nil;
}
cachedRenderPipelines[key] = CFBridgingRetain(pipeline);
return pipeline;
}
} // metal
} // graphics
} // love
+1 -1
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@@ -164,7 +164,7 @@ ShaderStage::ShaderStage(love::graphics::Graphics *gfx, StageType stage, const s
glslangShader->setStringsWithLengths(&csrc, &srclen, 1);
int defaultversion = gles ? 300 : 330;
EProfile defaultprofile = ENoProfile;
EProfile defaultprofile = gles ? EEsProfile : ECoreProfile;
bool forcedefault = false;
bool forwardcompat = true;
+2 -2
View File
@@ -1408,7 +1408,7 @@ PixelFormat Graphics::getSizedFormat(PixelFormat format, bool rendertarget, bool
{
case PIXELFORMAT_NORMAL:
if (isGammaCorrect())
return PIXELFORMAT_sRGBA8_UNORM;
return PIXELFORMAT_RGBA8_UNORM_sRGB;
else if (!OpenGL::isPixelFormatSupported(PIXELFORMAT_RGBA8_UNORM, rendertarget, readable, sRGB))
// 32-bit render targets don't have guaranteed support on GLES2.
return PIXELFORMAT_RGBA4_UNORM;
@@ -1425,7 +1425,7 @@ bool Graphics::isPixelFormatSupported(PixelFormat format, bool rendertarget, boo
{
if (sRGB && format == PIXELFORMAT_RGBA8_UNORM)
{
format = PIXELFORMAT_sRGBA8_UNORM;
format = PIXELFORMAT_RGBA8_UNORM_sRGB;
sRGB = false;
}
+7 -7
View File
@@ -1400,8 +1400,8 @@ OpenGL::TextureFormat OpenGL::convertPixelFormat(PixelFormat pixelformat, bool r
f.framebufferAttachments[0] = GL_COLOR_ATTACHMENT0;
f.framebufferAttachments[1] = GL_NONE;
if (pixelformat == PIXELFORMAT_RGBA8_UNORM && isSRGB)
pixelformat = PIXELFORMAT_sRGBA8_UNORM;
if (isSRGB)
pixelformat = getSRGBPixelFormat(pixelformat);
else if (pixelformat == PIXELFORMAT_ETC1_UNORM)
{
// The ETC2 format can load ETC1 textures.
@@ -1435,7 +1435,7 @@ OpenGL::TextureFormat OpenGL::convertPixelFormat(PixelFormat pixelformat, bool r
f.externalformat = GL_RGBA;
f.type = GL_UNSIGNED_BYTE;
break;
case PIXELFORMAT_sRGBA8_UNORM:
case PIXELFORMAT_RGBA8_UNORM_sRGB:
f.internalformat = GL_SRGB8_ALPHA8;
f.type = GL_UNSIGNED_BYTE;
if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
@@ -1755,7 +1755,7 @@ OpenGL::TextureFormat OpenGL::convertPixelFormat(PixelFormat pixelformat, bool r
f.internalformat = f.externalformat;
}
if (pixelformat != PIXELFORMAT_sRGBA8_UNORM)
if (!isPixelFormatSRGB(pixelformat))
isSRGB = false;
}
@@ -1767,8 +1767,8 @@ bool OpenGL::isPixelFormatSupported(PixelFormat pixelformat, bool rendertarget,
if (rendertarget && isPixelFormatCompressed(pixelformat))
return false;
if (pixelformat == PIXELFORMAT_RGBA8_UNORM && isSRGB)
pixelformat = PIXELFORMAT_sRGBA8_UNORM;
if (isSRGB)
pixelformat = getSRGBPixelFormat(pixelformat);
switch (pixelformat)
{
@@ -1785,7 +1785,7 @@ bool OpenGL::isPixelFormatSupported(PixelFormat pixelformat, bool rendertarget,
return GLAD_VERSION_1_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_rgb8_rgba8 || GLAD_ARM_rgba8;
else
return true;
case PIXELFORMAT_sRGBA8_UNORM:
case PIXELFORMAT_RGBA8_UNORM_sRGB:
if (rendertarget)
{
if (GLAD_VERSION_1_0)
+3 -3
View File
@@ -110,24 +110,24 @@ enum CompareMode
struct BlendState
{
bool enable = false;
BlendOperation operationRGB = BLENDOP_ADD;
BlendOperation operationA = BLENDOP_ADD;
BlendFactor srcFactorRGB = BLENDFACTOR_ONE;
BlendFactor srcFactorA = BLENDFACTOR_ONE;
BlendFactor dstFactorRGB = BLENDFACTOR_ZERO;
BlendFactor dstFactorA = BLENDFACTOR_ZERO;
bool enable = false;
BlendState() {}
BlendState(BlendOperation opRGB, BlendOperation opA, BlendFactor srcRGB, BlendFactor srcA, BlendFactor dstRGB, BlendFactor dstA)
: enable(true)
, operationRGB(opRGB)
: operationRGB(opRGB)
, operationA(opA)
, srcFactorRGB(srcRGB)
, srcFactorA(srcA)
, dstFactorRGB(dstRGB)
, dstFactorA(dstA)
, enable(true)
{}
bool operator == (const BlendState &b) const