metal: fix structs in uniforms.

This commit is contained in:
Alex Szpakowski
2022-01-01 17:41:23 -04:00
parent e2c397355c
commit 9709f95194
3 changed files with 87 additions and 69 deletions
-3
View File
@@ -233,7 +233,6 @@ void Texture::readbackImageData(love::image::ImageData *imagedata, int slice, in
options:MTLResourceStorageModeShared];
MTLBlitOption options = MTLBlitOptionNone;
if (isPixelFormatDepthStencil(format))
options = MTLBlitOptionDepthFromDepthStencil;
@@ -272,7 +271,6 @@ void Texture::copyFromBuffer(love::graphics::Buffer *source, size_t sourceoffset
int z = texType == TEXTURE_VOLUME ? slice : 0;
MTLBlitOption options = MTLBlitOptionNone;
if (isPixelFormatDepthStencil(format))
options = MTLBlitOptionDepthFromDepthStencil;
@@ -302,7 +300,6 @@ void Texture::copyToBuffer(love::graphics::Buffer *dest, int slice, int mipmap,
int z = texType == TEXTURE_VOLUME ? slice : 0;
MTLBlitOption options = MTLBlitOptionNone;
if (isPixelFormatDepthStencil(format))
options = MTLBlitOptionDepthFromDepthStencil;