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vulkan: move StreamBuffer frame management to StreamBuffer implementation
Fixes crashes with lots of auto-batched draws in a frame.
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@@ -61,7 +61,7 @@ private:
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VmaAllocation allocation;
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VmaAllocationInfo allocInfo;
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VkBuffer buffer = VK_NULL_HANDLE;
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size_t usedGPUMemory;
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int frameIndex = 0;
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};
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