improve performance of love.graphics.draw's Lua binding code.

This commit is contained in:
Sasha Szpakowski
2024-03-20 18:36:59 -03:00
parent c55563f8b3
commit 95796caa06
4 changed files with 43 additions and 31 deletions
+6 -7
View File
@@ -3138,13 +3138,12 @@ int w_draw(lua_State *L)
{
Drawable *drawable = nullptr;
Texture *texture = nullptr;
Quad *quad = nullptr;
Quad *quad = luax_totype<Quad>(L, 2);
int startidx = 2;
if (luax_istype(L, 2, Quad::type))
if (quad != nullptr)
{
texture = luax_checktexture(L, 1);
quad = luax_totype<Quad>(L, 2);
startidx = 3;
}
else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3))
@@ -3174,14 +3173,14 @@ int w_draw(lua_State *L)
int w_drawLayer(lua_State *L)
{
Texture *texture = luax_checktexture(L, 1);
Quad *quad = nullptr;
int layer = (int) luaL_checkinteger(L, 2) - 1;
int startidx = 3;
if (luax_istype(L, startidx, Quad::type))
int startidx = 3;
Quad *quad = luax_totype<Quad>(L, startidx);
if (quad != nullptr)
{
texture = luax_checktexture(L, 1);
quad = luax_totype<Quad>(L, startidx);
startidx++;
}
else if (lua_isnil(L, startidx) && !lua_isnoneornil(L, startidx + 1))
+5 -10
View File
@@ -35,13 +35,10 @@ SpriteBatch *luax_checkspritebatch(lua_State *L, int idx)
static inline int w_SpriteBatch_add_or_set(lua_State *L, SpriteBatch *t, int startidx, int index)
{
Quad *quad = nullptr;
Quad *quad = luax_totype<Quad>(L, startidx);
if (luax_istype(L, startidx, Quad::type))
{
quad = luax_totype<Quad>(L, startidx);
if (quad != nullptr)
startidx++;
}
else if (lua_isnil(L, startidx) && !lua_isnoneornil(L, startidx + 1))
return luax_typerror(L, startidx, "Quad");
@@ -61,15 +58,13 @@ static inline int w_SpriteBatch_add_or_set(lua_State *L, SpriteBatch *t, int sta
static int w_SpriteBatch_addLayer_or_setLayer(lua_State *L, SpriteBatch *t, int startidx, int index)
{
Quad *quad = nullptr;
int layer = (int) luaL_checkinteger(L, startidx) - 1;
startidx++;
if (luax_istype(L, startidx, Quad::type))
{
quad = luax_totype<Quad>(L, startidx);
Quad *quad = luax_totype<Quad>(L, startidx);
if (quad != nullptr)
startidx++;
}
else if (lua_isnil(L, startidx) && !lua_isnoneornil(L, startidx + 1))
return luax_typerror(L, startidx, "Quad");
+17 -6
View File
@@ -32,22 +32,33 @@ namespace graphics
template <typename T>
static void luax_checkstandardtransform(lua_State *L, int idx, const T &func)
{
if (luax_istype(L, idx, math::Transform::type))
math::Transform *tf = luax_totype<math::Transform>(L, idx);
if (tf != nullptr)
{
math::Transform *tf = luax_totype<math::Transform>(L, idx);
func(tf->getMatrix());
}
else
{
int nargs = lua_gettop(L);
float x = (float) luaL_optnumber(L, idx + 0, 0.0);
float y = (float) luaL_optnumber(L, idx + 1, 0.0);
float a = (float) luaL_optnumber(L, idx + 2, 0.0);
float sx = (float) luaL_optnumber(L, idx + 3, 1.0);
float sy = (float) luaL_optnumber(L, idx + 4, sx);
float ox = (float) luaL_optnumber(L, idx + 5, 0.0);
float oy = (float) luaL_optnumber(L, idx + 6, 0.0);
float kx = (float) luaL_optnumber(L, idx + 7, 0.0);
float ky = (float) luaL_optnumber(L, idx + 8, 0.0);
float ox = 0.0f;
float oy = 0.0f;
if (nargs >= idx + 5)
{
ox = (float) luaL_optnumber(L, idx + 5, 0.0);
oy = (float) luaL_optnumber(L, idx + 6, 0.0);
}
float kx = 0.0f;
float ky = 0.0f;
if (nargs >= idx + 7)
{
kx = (float) luaL_optnumber(L, idx + 7, 0.0);
ky = (float) luaL_optnumber(L, idx + 8, 0.0);
}
func(Matrix4(x, y, a, sx, sy, ox, oy, kx, ky));
}
}