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https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
improve performance of love.graphics.draw's Lua binding code.
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@@ -3138,13 +3138,12 @@ int w_draw(lua_State *L)
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{
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Drawable *drawable = nullptr;
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Texture *texture = nullptr;
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Quad *quad = nullptr;
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Quad *quad = luax_totype<Quad>(L, 2);
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int startidx = 2;
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if (luax_istype(L, 2, Quad::type))
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if (quad != nullptr)
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{
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texture = luax_checktexture(L, 1);
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quad = luax_totype<Quad>(L, 2);
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startidx = 3;
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}
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else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3))
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@@ -3174,14 +3173,14 @@ int w_draw(lua_State *L)
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int w_drawLayer(lua_State *L)
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{
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Texture *texture = luax_checktexture(L, 1);
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Quad *quad = nullptr;
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int layer = (int) luaL_checkinteger(L, 2) - 1;
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int startidx = 3;
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if (luax_istype(L, startidx, Quad::type))
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int startidx = 3;
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Quad *quad = luax_totype<Quad>(L, startidx);
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if (quad != nullptr)
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{
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texture = luax_checktexture(L, 1);
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quad = luax_totype<Quad>(L, startidx);
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startidx++;
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}
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else if (lua_isnil(L, startidx) && !lua_isnoneornil(L, startidx + 1))
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@@ -35,13 +35,10 @@ SpriteBatch *luax_checkspritebatch(lua_State *L, int idx)
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static inline int w_SpriteBatch_add_or_set(lua_State *L, SpriteBatch *t, int startidx, int index)
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{
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Quad *quad = nullptr;
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Quad *quad = luax_totype<Quad>(L, startidx);
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if (luax_istype(L, startidx, Quad::type))
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{
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quad = luax_totype<Quad>(L, startidx);
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if (quad != nullptr)
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startidx++;
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}
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else if (lua_isnil(L, startidx) && !lua_isnoneornil(L, startidx + 1))
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return luax_typerror(L, startidx, "Quad");
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@@ -61,15 +58,13 @@ static inline int w_SpriteBatch_add_or_set(lua_State *L, SpriteBatch *t, int sta
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static int w_SpriteBatch_addLayer_or_setLayer(lua_State *L, SpriteBatch *t, int startidx, int index)
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{
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Quad *quad = nullptr;
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int layer = (int) luaL_checkinteger(L, startidx) - 1;
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startidx++;
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if (luax_istype(L, startidx, Quad::type))
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{
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quad = luax_totype<Quad>(L, startidx);
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Quad *quad = luax_totype<Quad>(L, startidx);
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if (quad != nullptr)
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startidx++;
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}
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else if (lua_isnil(L, startidx) && !lua_isnoneornil(L, startidx + 1))
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return luax_typerror(L, startidx, "Quad");
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@@ -32,22 +32,33 @@ namespace graphics
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template <typename T>
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static void luax_checkstandardtransform(lua_State *L, int idx, const T &func)
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{
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if (luax_istype(L, idx, math::Transform::type))
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math::Transform *tf = luax_totype<math::Transform>(L, idx);
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if (tf != nullptr)
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{
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math::Transform *tf = luax_totype<math::Transform>(L, idx);
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func(tf->getMatrix());
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}
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else
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{
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int nargs = lua_gettop(L);
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float x = (float) luaL_optnumber(L, idx + 0, 0.0);
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float y = (float) luaL_optnumber(L, idx + 1, 0.0);
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float a = (float) luaL_optnumber(L, idx + 2, 0.0);
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float sx = (float) luaL_optnumber(L, idx + 3, 1.0);
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float sy = (float) luaL_optnumber(L, idx + 4, sx);
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float ox = (float) luaL_optnumber(L, idx + 5, 0.0);
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float oy = (float) luaL_optnumber(L, idx + 6, 0.0);
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float kx = (float) luaL_optnumber(L, idx + 7, 0.0);
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float ky = (float) luaL_optnumber(L, idx + 8, 0.0);
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float ox = 0.0f;
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float oy = 0.0f;
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if (nargs >= idx + 5)
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{
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ox = (float) luaL_optnumber(L, idx + 5, 0.0);
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oy = (float) luaL_optnumber(L, idx + 6, 0.0);
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}
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float kx = 0.0f;
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float ky = 0.0f;
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if (nargs >= idx + 7)
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{
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kx = (float) luaL_optnumber(L, idx + 7, 0.0);
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ky = (float) luaL_optnumber(L, idx + 8, 0.0);
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}
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func(Matrix4(x, y, a, sx, sy, ox, oy, kx, ky));
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}
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}
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