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Fixed love.graphics.draw(particlesystem, …) to actually use the transformation parameters.
--HG-- branch : minor
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@@ -1048,7 +1048,7 @@ void ParticleSystem::update(float dt)
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prevPosition = position;
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}
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bool ParticleSystem::prepareDraw(Graphics *gfx, const Matrix4 &m)
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bool ParticleSystem::prepareDraw(Graphics *gfx)
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{
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uint32 pCount = getCount();
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@@ -1057,8 +1057,6 @@ bool ParticleSystem::prepareDraw(Graphics *gfx, const Matrix4 &m)
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gfx->flushStreamDraws();
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Graphics::TempTransform transform(gfx, m);
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const vertex::XYf_STf *textureVerts = texture->getQuad()->getVertices();
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Vertex *pVerts = (Vertex *) buffer->map();
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Particle *p = pHead;
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