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More Quad code cleanup
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@@ -309,12 +309,9 @@ int w_newQuad(lua_State *L)
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float sw = (float) luaL_checknumber(L, 5);
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float sw = (float) luaL_checknumber(L, 5);
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float sh = (float) luaL_checknumber(L, 6);
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float sh = (float) luaL_checknumber(L, 6);
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Quad *frame = instance->newQuad(x, y, w, h, sw, sh);
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Quad *quad = instance->newQuad(x, y, w, h, sw, sh);
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if (frame == 0)
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luax_newtype(L, "Quad", GRAPHICS_QUAD_T, (void *)quad);
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return luaL_error(L, "Could not create frame.");
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luax_newtype(L, "Quad", GRAPHICS_QUAD_T, (void *)frame);
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return 1;
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return 1;
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}
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}
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@@ -1385,7 +1382,7 @@ static const lua_CFunction types[] =
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{
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{
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luaopen_font,
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luaopen_font,
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luaopen_image,
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luaopen_image,
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luaopen_frame,
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luaopen_quad,
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luaopen_spritebatch,
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luaopen_spritebatch,
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luaopen_particlesystem,
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luaopen_particlesystem,
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luaopen_canvas,
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luaopen_canvas,
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@@ -58,7 +58,7 @@ int w_defineMask(lua_State *L);
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int w_setMask(lua_State *L);
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int w_setMask(lua_State *L);
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int w_newImage(lua_State *L);
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int w_newImage(lua_State *L);
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int w_newQuad(lua_State *L);
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int w_newQuad(lua_State *L);
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int w_newFrame(lua_State *L);
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int w_newQuad(lua_State *L);
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int w_newFont(lua_State *L);
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int w_newFont(lua_State *L);
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int w_newImageFont(lua_State *L);
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int w_newImageFont(lua_State *L);
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int w_newSpriteBatch(lua_State *L);
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int w_newSpriteBatch(lua_State *L);
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@@ -71,7 +71,7 @@ static const luaL_Reg w_Quad_functions[] =
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{ 0, 0 }
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{ 0, 0 }
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};
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};
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extern "C" int luaopen_frame(lua_State *L)
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extern "C" int luaopen_quad(lua_State *L)
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{
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{
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return luax_register_type(L, "Quad", w_Quad_functions);
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return luax_register_type(L, "Quad", w_Quad_functions);
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}
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}
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@@ -36,7 +36,7 @@ Quad *luax_checkquad(lua_State *L, int idx);
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int w_Quad_flip(lua_State *L);
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int w_Quad_flip(lua_State *L);
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int w_Quad_setViewport(lua_State *L);
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int w_Quad_setViewport(lua_State *L);
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int w_Quad_getViewport(lua_State *L);
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int w_Quad_getViewport(lua_State *L);
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extern "C" int luaopen_frame(lua_State *L);
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extern "C" int luaopen_quad(lua_State *L);
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} // opengl
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} // opengl
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} // graphics
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} // graphics
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