SpriteBatches are now affected by love.graphics.setColor()

This commit is contained in:
Bill Meltsner
2010-08-27 08:52:14 -05:00
parent e937ab2d68
commit 944a1a6e8b
+35 -38
View File
@@ -1,21 +1,21 @@
/**
* Copyright (c) 2006-2010 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
/**
* Copyright (c) 2006-2010 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "SpriteBatch.h"
@@ -153,23 +153,23 @@ namespace opengl
next = 0;
}
void * SpriteBatch::lock()
{
// If already locked, prevent from locking again.
if(lockp != 0)
return lockp;
glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
lockp = (vertex *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
return lockp;
}
void SpriteBatch::unlock()
{
glUnmapBuffer(GL_ARRAY_BUFFER);
lockp = 0;
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void * SpriteBatch::lock()
{
// If already locked, prevent from locking again.
if(lockp != 0)
return lockp;
glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
lockp = (vertex *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
return lockp;
}
void SpriteBatch::unlock()
{
glUnmapBuffer(GL_ARRAY_BUFFER);
lockp = 0;
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const
{
@@ -185,19 +185,16 @@ namespace opengl
// Enable vertex arrays.
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
// Bind the VBO buffer.
glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo[1]);
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), (GLvoid*)0);
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)(sizeof(unsigned char)*4));
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)(sizeof(unsigned char)*4+sizeof(float)*2));
glDrawElements(GL_TRIANGLES, next*6, GL_UNSIGNED_SHORT, 0);
// Disable vertex arrays.
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);