Rename internal batched draw code to be more clear

This commit is contained in:
Alex Szpakowski
2020-02-27 20:08:50 -04:00
parent 20e7b1745c
commit 9425c9224b
15 changed files with 82 additions and 82 deletions
+1 -1
View File
@@ -90,7 +90,7 @@ private:
TextureType getUniformTextureType(GLenum type) const;
bool isDepthTextureType(GLenum type) const;
void flushStreamDraws() const;
void flushBatchedDraws() const;
// Get any warnings or errors generated only by the shader program object.
std::string getProgramWarnings() const;