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Rename internal batched draw code to be more clear
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@@ -90,7 +90,7 @@ private:
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TextureType getUniformTextureType(GLenum type) const;
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bool isDepthTextureType(GLenum type) const;
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void flushStreamDraws() const;
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void flushBatchedDraws() const;
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// Get any warnings or errors generated only by the shader program object.
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std::string getProgramWarnings() const;
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