Renamed World:setAllowSleeping and World:getAllowSleeping to World:setSleepingAllowed and World:isSleepingAllowed (see issue #691, also consistent with the Body methods)

This commit is contained in:
Alex Szpakowski
2013-08-31 21:15:09 -03:00
parent 3ac0710544
commit 93a782d445
4 changed files with 12 additions and 12 deletions
+2 -2
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@@ -396,12 +396,12 @@ int World::getGravity(lua_State *L)
return 2; return 2;
} }
void World::setAllowSleeping(bool allow) void World::setSleepingAllowed(bool allow)
{ {
world->SetAllowSleeping(allow); world->SetAllowSleeping(allow);
} }
bool World::getAllowSleeping() const bool World::isSleepingAllowed() const
{ {
return world->GetAllowSleeping(); return world->GetAllowSleeping();
} }
+2 -2
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@@ -185,13 +185,13 @@ public:
* Sets whether this World allows sleep. * Sets whether this World allows sleep.
* @param allow True to allow, false to disallow. * @param allow True to allow, false to disallow.
**/ **/
void setAllowSleeping(bool allow); void setSleepingAllowed(bool allow);
/** /**
* Returns whether this World allows sleep. * Returns whether this World allows sleep.
* @return True if allowed, false if disallowed. * @return True if allowed, false if disallowed.
**/ **/
bool getAllowSleeping() const; bool isSleepingAllowed() const;
/** /**
* Returns whether this World is currently locked. * Returns whether this World is currently locked.
+6 -6
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@@ -87,18 +87,18 @@ int w_World_getGravity(lua_State *L)
return t->getGravity(L); return t->getGravity(L);
} }
int w_World_setAllowSleeping(lua_State *L) int w_World_setSleepingAllowed(lua_State *L)
{ {
World *t = luax_checkworld(L, 1); World *t = luax_checkworld(L, 1);
bool b = luax_toboolean(L, 2); bool b = luax_toboolean(L, 2);
t->setAllowSleeping(b); t->setSleepingAllowed(b);
return 0; return 0;
} }
int w_World_getAllowSleeping(lua_State *L) int w_World_isSleepingAllowed(lua_State *L)
{ {
World *t = luax_checkworld(L, 1); World *t = luax_checkworld(L, 1);
luax_pushboolean(L, t->getAllowSleeping()); luax_pushboolean(L, t->isSleepingAllowed());
return 1; return 1;
} }
@@ -189,8 +189,8 @@ static const luaL_Reg functions[] =
{ "getContactFilter", w_World_getContactFilter }, { "getContactFilter", w_World_getContactFilter },
{ "setGravity", w_World_setGravity }, { "setGravity", w_World_setGravity },
{ "getGravity", w_World_getGravity }, { "getGravity", w_World_getGravity },
{ "setAllowSleeping", w_World_setAllowSleeping }, { "setSleepingAllowed", w_World_setSleepingAllowed },
{ "getAllowSleeping", w_World_getAllowSleeping }, { "isSleepingAllowed", w_World_isSleepingAllowed },
{ "isLocked", w_World_isLocked }, { "isLocked", w_World_isLocked },
{ "getBodyCount", w_World_getBodyCount }, { "getBodyCount", w_World_getBodyCount },
{ "getJointCount", w_World_getJointCount }, { "getJointCount", w_World_getJointCount },
+2 -2
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@@ -42,8 +42,8 @@ int w_World_setContactFilter(lua_State *L);
int w_World_getContactFilter(lua_State *L); int w_World_getContactFilter(lua_State *L);
int w_World_setGravity(lua_State *L); int w_World_setGravity(lua_State *L);
int w_World_getGravity(lua_State *L); int w_World_getGravity(lua_State *L);
int w_World_setAllowSleeping(lua_State *L); int w_World_setSleepingAllowed(lua_State *L);
int w_World_getAllowSleeping(lua_State *L); int w_World_isSleepingAllowed(lua_State *L);
int w_World_isLocked(lua_State *L); int w_World_isLocked(lua_State *L);
int w_World_getBodyCount(lua_State *L); int w_World_getBodyCount(lua_State *L);
int w_World_getJointCount(lua_State *L); int w_World_getJointCount(lua_State *L);