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Add masking (see issue #211). Only "hard" masks are supported, no
semitransparent ones. --HG-- branch : minor
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@@ -50,6 +50,8 @@ namespace opengl
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int w_isCreated(lua_State * L);
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int w_setScissor(lua_State * L);
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int w_getScissor(lua_State * L);
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int w_defineMask(lua_State * L);
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int w_setMask(lua_State * L);
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int w_newImage(lua_State * L);
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int w_newQuad(lua_State * L);
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int w_newFrame(lua_State * L);
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