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Bump minimum SDL version to 2.0.9
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@@ -588,12 +588,8 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
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if (!f.fullscreen)
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SDL_SetWindowSize(window, width, height);
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// On linux systems 2.0.5+ might not be available...
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// TODO: require at least 2.0.5?
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#if SDL_VERSION_ATLEAST(2, 0, 5)
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if (this->settings.resizable != f.resizable)
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SDL_SetWindowResizable(window, f.resizable ? SDL_TRUE : SDL_FALSE);
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#endif
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if (this->settings.borderless != f.borderless)
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SDL_SetWindowBordered(window, f.borderless ? SDL_FALSE : SDL_TRUE);
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@@ -909,9 +905,6 @@ const char *Window::getDisplayName(int displayindex) const
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Window::DisplayOrientation Window::getDisplayOrientation(int displayindex) const
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{
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// TODO: We can expose this everywhere, we just need to watch out for the
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// SDL binary being older than the headers on Linux.
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#if SDL_VERSION_ATLEAST(2, 0, 9) && (defined(LOVE_ANDROID) || !defined(LOVE_LINUX))
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switch (SDL_GetDisplayOrientation(displayindex))
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{
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case SDL_ORIENTATION_UNKNOWN: return ORIENTATION_UNKNOWN;
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@@ -920,9 +913,6 @@ Window::DisplayOrientation Window::getDisplayOrientation(int displayindex) const
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case SDL_ORIENTATION_PORTRAIT: return ORIENTATION_PORTRAIT;
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case SDL_ORIENTATION_PORTRAIT_FLIPPED: return ORIENTATION_PORTRAIT_FLIPPED;
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}
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#else
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LOVE_UNUSED(displayindex);
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#endif
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return ORIENTATION_UNKNOWN;
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}
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