mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Merge branch '12.0-development' of https://github.com/nikeinikei/love into 12.0-development
This commit is contained in:
@@ -866,9 +866,7 @@ static void replaceAll(std::string &str, const std::string &substr, const std::s
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int loader(lua_State *L)
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{
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std::string modulename = luax_checkstring(L, 1);
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if (modulename.find('/') != std::string::npos)
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luax_markdeprecated(L, 2, "character in require string (forward slashes), use dots instead.", API_CUSTOM);
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bool hasSlash = modulename.find('/') != std::string::npos;
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for (char &c : modulename)
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{
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@@ -884,6 +882,9 @@ int loader(lua_State *L)
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Filesystem::Info info = {};
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if (inst->getInfo(element.c_str(), info) && info.type != Filesystem::FILETYPE_DIRECTORY)
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{
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if (hasSlash)
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luax_markdeprecated(L, 2, "character in require string (forward slashes), use dots instead.", API_CUSTOM);
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lua_pop(L, 1);
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lua_pushstring(L, element.c_str());
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return w_load(L);
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@@ -551,7 +551,7 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStageType stage,
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// Note: backends are expected to handle this situation if highp is ever
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// conditional in that backend.
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if (!gfx->getCapabilities().features[Graphics::FEATURE_PIXEL_SHADER_HIGHP])
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ss << "#define LOVE_SPLIT_UNIFORMS_PER_DRAW 1";
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ss << "#define LOVE_SPLIT_UNIFORMS_PER_DRAW 1\n";
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for (const auto &def : options.defines)
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ss << "#define " + def.first + " " + def.second + "\n";
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@@ -469,7 +469,7 @@ bool Shader::loadVolatile()
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// love::graphics::Shader sets up the shader code-side of this.
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auto gfx = Module::getInstance<love::graphics::Graphics>(Module::M_GRAPHICS);
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if (gfx != nullptr)
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splitUniformsPerDraw = gfx->getCapabilities().features[Graphics::FEATURE_PIXEL_SHADER_HIGHP];
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splitUniformsPerDraw = !gfx->getCapabilities().features[Graphics::FEATURE_PIXEL_SHADER_HIGHP];
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// zero out active texture list
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textureUnits.clear();
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@@ -86,6 +86,11 @@ extern "C"
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# include "audio/Audio.h"
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#endif
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// For love::system::System::getOS.
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#ifdef LOVE_ENABLE_SYSTEM
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# include "system/System.h"
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#endif
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// Scripts.
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#include "scripts/nogame.lua.h"
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@@ -599,18 +604,8 @@ int luaopen_love(lua_State *L)
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lua_pushcfunction(L, w_love_isVersionCompatible);
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lua_setfield(L, -2, "isVersionCompatible");
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#ifdef LOVE_WINDOWS_UWP
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lua_pushstring(L, "UWP");
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#elif LOVE_WINDOWS
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lua_pushstring(L, "Windows");
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#elif defined(LOVE_MACOS)
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lua_pushstring(L, "OS X");
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#elif defined(LOVE_IOS)
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lua_pushstring(L, "iOS");
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#elif defined(LOVE_ANDROID)
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lua_pushstring(L, "Android");
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#elif defined(LOVE_LINUX)
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lua_pushstring(L, "Linux");
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#ifdef LOVE_ENABLE_SYSTEM
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lua_pushstring(L, love::system::System::getOS());
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#else
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lua_pushstring(L, "Unknown");
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#endif
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@@ -62,7 +62,7 @@ System::System()
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{
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}
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std::string System::getOS() const
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const char *System::getOS()
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{
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#if defined(LOVE_MACOS)
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return "OS X";
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@@ -57,7 +57,7 @@ public:
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/**
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* Gets the current operating system.
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**/
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std::string getOS() const;
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static const char *getOS();
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/**
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* Gets the number of reported CPU cores on the current system.
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@@ -31,7 +31,7 @@ namespace system
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int w_getOS(lua_State *L)
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{
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luax_pushstring(L, instance()->getOS());
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luax_pushstring(L, System::getOS());
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return 1;
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}
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