Merge branch '12.0-development' of https://github.com/nikeinikei/love into 12.0-development

This commit is contained in:
niki
2022-12-21 16:29:55 +01:00
8 changed files with 23 additions and 20 deletions
+4 -3
View File
@@ -866,9 +866,7 @@ static void replaceAll(std::string &str, const std::string &substr, const std::s
int loader(lua_State *L)
{
std::string modulename = luax_checkstring(L, 1);
if (modulename.find('/') != std::string::npos)
luax_markdeprecated(L, 2, "character in require string (forward slashes), use dots instead.", API_CUSTOM);
bool hasSlash = modulename.find('/') != std::string::npos;
for (char &c : modulename)
{
@@ -884,6 +882,9 @@ int loader(lua_State *L)
Filesystem::Info info = {};
if (inst->getInfo(element.c_str(), info) && info.type != Filesystem::FILETYPE_DIRECTORY)
{
if (hasSlash)
luax_markdeprecated(L, 2, "character in require string (forward slashes), use dots instead.", API_CUSTOM);
lua_pop(L, 1);
lua_pushstring(L, element.c_str());
return w_load(L);
+1 -1
View File
@@ -551,7 +551,7 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStageType stage,
// Note: backends are expected to handle this situation if highp is ever
// conditional in that backend.
if (!gfx->getCapabilities().features[Graphics::FEATURE_PIXEL_SHADER_HIGHP])
ss << "#define LOVE_SPLIT_UNIFORMS_PER_DRAW 1";
ss << "#define LOVE_SPLIT_UNIFORMS_PER_DRAW 1\n";
for (const auto &def : options.defines)
ss << "#define " + def.first + " " + def.second + "\n";
+1 -1
View File
@@ -469,7 +469,7 @@ bool Shader::loadVolatile()
// love::graphics::Shader sets up the shader code-side of this.
auto gfx = Module::getInstance<love::graphics::Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr)
splitUniformsPerDraw = gfx->getCapabilities().features[Graphics::FEATURE_PIXEL_SHADER_HIGHP];
splitUniformsPerDraw = !gfx->getCapabilities().features[Graphics::FEATURE_PIXEL_SHADER_HIGHP];
// zero out active texture list
textureUnits.clear();
+7 -12
View File
@@ -86,6 +86,11 @@ extern "C"
# include "audio/Audio.h"
#endif
// For love::system::System::getOS.
#ifdef LOVE_ENABLE_SYSTEM
# include "system/System.h"
#endif
// Scripts.
#include "scripts/nogame.lua.h"
@@ -599,18 +604,8 @@ int luaopen_love(lua_State *L)
lua_pushcfunction(L, w_love_isVersionCompatible);
lua_setfield(L, -2, "isVersionCompatible");
#ifdef LOVE_WINDOWS_UWP
lua_pushstring(L, "UWP");
#elif LOVE_WINDOWS
lua_pushstring(L, "Windows");
#elif defined(LOVE_MACOS)
lua_pushstring(L, "OS X");
#elif defined(LOVE_IOS)
lua_pushstring(L, "iOS");
#elif defined(LOVE_ANDROID)
lua_pushstring(L, "Android");
#elif defined(LOVE_LINUX)
lua_pushstring(L, "Linux");
#ifdef LOVE_ENABLE_SYSTEM
lua_pushstring(L, love::system::System::getOS());
#else
lua_pushstring(L, "Unknown");
#endif
+1 -1
View File
@@ -62,7 +62,7 @@ System::System()
{
}
std::string System::getOS() const
const char *System::getOS()
{
#if defined(LOVE_MACOS)
return "OS X";
+1 -1
View File
@@ -57,7 +57,7 @@ public:
/**
* Gets the current operating system.
**/
std::string getOS() const;
static const char *getOS();
/**
* Gets the number of reported CPU cores on the current system.
+1 -1
View File
@@ -31,7 +31,7 @@ namespace system
int w_getOS(lua_State *L)
{
luax_pushstring(L, instance()->getOS());
luax_pushstring(L, System::getOS());
return 1;
}