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Removed love.event.addListener/removeListener/clearListeners.
They take away too much control from the main game code, which makes it harder to implement things like gamestates without modifying library code.
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@@ -49,8 +49,6 @@ public:
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int toLua(lua_State *L);
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static Message *fromLua(lua_State *L, int n);
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const std::string &getName() const { return name; }
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private:
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std::string name;
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