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Removed love.event.addListener/removeListener/clearListeners.
They take away too much control from the main game code, which makes it harder to implement things like gamestates without modifying library code.
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@@ -920,7 +920,6 @@
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/* Begin PBXFileReference section */
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503971A86B7167A91B670FBA /* boot.lua.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = boot.lua.h; sourceTree = "<group>"; };
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FA024C1C1C0D81CD00567EB0 /* wrap_Event.lua */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; path = wrap_Event.lua; sourceTree = "<group>"; };
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FA08F5AE16C7525600F007B5 /* liblove-macosx.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.xml; name = "liblove-macosx.plist"; path = "macosx/liblove-macosx.plist"; sourceTree = "<group>"; };
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FA0B78DD1A958B90000E1D17 /* liblove.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = liblove.a; sourceTree = BUILT_PRODUCTS_DIR; };
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FA0B78F71A958E3B000E1D17 /* b64.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = b64.cpp; sourceTree = "<group>"; };
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@@ -2171,7 +2170,6 @@
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FA0B7B551A95902C000E1D17 /* sdl */,
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FA8951A01AA2EDF300EC385A /* wrap_Event.cpp */,
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FA8951A11AA2EDF300EC385A /* wrap_Event.h */,
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FA024C1C1C0D81CD00567EB0 /* wrap_Event.lua */,
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);
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path = event;
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sourceTree = "<group>";
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