Fix World:getJoints to return fully resolved types for joints.

This commit is contained in:
Alex Szpakowski
2019-01-05 10:17:11 -04:00
parent 3ad16a70da
commit 91d425e7e1
+4 -1
View File
@@ -26,6 +26,9 @@
#include "Physics.h" #include "Physics.h"
#include "common/Reference.h" #include "common/Reference.h"
// Needed for World::getJoints. It should be moved to wrapper code...
#include "wrap_Joint.h"
namespace love namespace love
{ {
namespace physics namespace physics
@@ -503,7 +506,7 @@ int World::getJoints(lua_State *L) const
if (!j) break; if (!j) break;
Joint *joint = (Joint *)findObject(j); Joint *joint = (Joint *)findObject(j);
if (!joint) throw love::Exception("A joint has escaped Memoizer!"); if (!joint) throw love::Exception("A joint has escaped Memoizer!");
luax_pushtype(L, joint); luax_pushjoint(L, joint);
lua_rawseti(L, -2, i); lua_rawseti(L, -2, i);
i++; i++;
} }