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#pragma language glsl4 in shaders maps to GLES 3.2 instead of 3.1.
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@@ -262,7 +262,7 @@ std::vector<Window::ContextAttribs> Window::getContextAttribsList() const
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std::vector<ContextAttribs> glescontexts =
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{
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{3, 1, true, debug},
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{3, 2, true, debug},
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{3, 0, true, debug},
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{2, 0, true, debug}
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};
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