#pragma language glsl4 in shaders maps to GLES 3.2 instead of 3.1.

This commit is contained in:
Alex Szpakowski
2022-01-02 14:02:55 -04:00
parent 59f532fdfa
commit 91cb845f31
4 changed files with 4 additions and 15 deletions
+1 -1
View File
@@ -262,7 +262,7 @@ std::vector<Window::ContextAttribs> Window::getContextAttribsList() const
std::vector<ContextAttribs> glescontexts =
{
{3, 1, true, debug},
{3, 2, true, debug},
{3, 0, true, debug},
{2, 0, true, debug}
};