#pragma language glsl4 in shaders maps to GLES 3.2 instead of 3.1.

This commit is contained in:
Alex Szpakowski
2022-01-02 14:02:55 -04:00
parent 59f532fdfa
commit 91cb845f31
4 changed files with 4 additions and 15 deletions
+1 -6
View File
@@ -153,12 +153,7 @@ bool Buffer::load(const void *initialdata)
GLenum glformat = getGLFormat(getDataMember(0).decl.format);
if (GLAD_VERSION_3_1)
glTexBuffer(target, glformat, buffer);
else if (GLAD_OES_texture_buffer)
glTexBufferOES(target, glformat, buffer);
else if (GLAD_EXT_texture_buffer)
glTexBufferEXT(target, glformat, buffer);
glTexBuffer(target, glformat, buffer);
}
return (glGetError() == GL_NO_ERROR);
+1 -2
View File
@@ -1479,8 +1479,7 @@ bool OpenGL::isBufferUsageSupported(BufferUsage usage) const
case BUFFERUSAGE_INDEX:
return true;
case BUFFERUSAGE_TEXEL:
// Not supported in ES until 3.2, so we rely on extensions there...
return GLAD_VERSION_3_1 || GLAD_OES_texture_buffer || GLAD_EXT_texture_buffer;
return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_2;
case BUFFERUSAGE_SHADER_STORAGE:
return (GLAD_VERSION_4_3 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
case BUFFERUSAGE_MAX_ENUM: