#pragma language glsl4 in shaders maps to GLES 3.2 instead of 3.1.

This commit is contained in:
Alex Szpakowski
2022-01-02 14:02:55 -04:00
parent 59f532fdfa
commit 91cb845f31
4 changed files with 4 additions and 15 deletions
+1 -6
View File
@@ -78,11 +78,6 @@ static const char global_syntax[] = R"(
#ifdef GL_OES_standard_derivatives
#extension GL_OES_standard_derivatives : enable
#endif
#if __VERSION__ >= 300 && defined(GL_OES_texture_buffer)
#extension GL_OES_texture_buffer : enable
#elif __VERSION__ >= 300 && defined(GL_EXT_texture_buffer)
#extension GL_EXT_texture_buffer : enable
#endif
)";
static const char render_uniforms[] = R"(
@@ -449,7 +444,7 @@ static const Version versions[] =
{
{ "#version 120", "#version 100" },
{ "#version 330 core", "#version 300 es" },
{ "#version 430 core", "#version 310 es" },
{ "#version 430 core", "#version 320 es" },
};
static Shader::Language getTargetLanguage(const std::string &src)
+1 -6
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@@ -153,12 +153,7 @@ bool Buffer::load(const void *initialdata)
GLenum glformat = getGLFormat(getDataMember(0).decl.format);
if (GLAD_VERSION_3_1)
glTexBuffer(target, glformat, buffer);
else if (GLAD_OES_texture_buffer)
glTexBufferOES(target, glformat, buffer);
else if (GLAD_EXT_texture_buffer)
glTexBufferEXT(target, glformat, buffer);
glTexBuffer(target, glformat, buffer);
}
return (glGetError() == GL_NO_ERROR);
+1 -2
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@@ -1479,8 +1479,7 @@ bool OpenGL::isBufferUsageSupported(BufferUsage usage) const
case BUFFERUSAGE_INDEX:
return true;
case BUFFERUSAGE_TEXEL:
// Not supported in ES until 3.2, so we rely on extensions there...
return GLAD_VERSION_3_1 || GLAD_OES_texture_buffer || GLAD_EXT_texture_buffer;
return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_2;
case BUFFERUSAGE_SHADER_STORAGE:
return (GLAD_VERSION_4_3 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
case BUFFERUSAGE_MAX_ENUM:
+1 -1
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@@ -262,7 +262,7 @@ std::vector<Window::ContextAttribs> Window::getContextAttribsList() const
std::vector<ContextAttribs> glescontexts =
{
{3, 1, true, debug},
{3, 2, true, debug},
{3, 0, true, debug},
{2, 0, true, debug}
};