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#pragma language glsl4 in shaders maps to GLES 3.2 instead of 3.1.
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@@ -78,11 +78,6 @@ static const char global_syntax[] = R"(
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#ifdef GL_OES_standard_derivatives
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#extension GL_OES_standard_derivatives : enable
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#endif
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#if __VERSION__ >= 300 && defined(GL_OES_texture_buffer)
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#extension GL_OES_texture_buffer : enable
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#elif __VERSION__ >= 300 && defined(GL_EXT_texture_buffer)
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#extension GL_EXT_texture_buffer : enable
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#endif
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)";
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static const char render_uniforms[] = R"(
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@@ -449,7 +444,7 @@ static const Version versions[] =
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{
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{ "#version 120", "#version 100" },
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{ "#version 330 core", "#version 300 es" },
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{ "#version 430 core", "#version 310 es" },
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{ "#version 430 core", "#version 320 es" },
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};
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static Shader::Language getTargetLanguage(const std::string &src)
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@@ -153,12 +153,7 @@ bool Buffer::load(const void *initialdata)
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GLenum glformat = getGLFormat(getDataMember(0).decl.format);
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if (GLAD_VERSION_3_1)
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glTexBuffer(target, glformat, buffer);
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else if (GLAD_OES_texture_buffer)
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glTexBufferOES(target, glformat, buffer);
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else if (GLAD_EXT_texture_buffer)
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glTexBufferEXT(target, glformat, buffer);
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glTexBuffer(target, glformat, buffer);
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}
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return (glGetError() == GL_NO_ERROR);
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@@ -1479,8 +1479,7 @@ bool OpenGL::isBufferUsageSupported(BufferUsage usage) const
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case BUFFERUSAGE_INDEX:
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return true;
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case BUFFERUSAGE_TEXEL:
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// Not supported in ES until 3.2, so we rely on extensions there...
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return GLAD_VERSION_3_1 || GLAD_OES_texture_buffer || GLAD_EXT_texture_buffer;
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return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_2;
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case BUFFERUSAGE_SHADER_STORAGE:
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return (GLAD_VERSION_4_3 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
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case BUFFERUSAGE_MAX_ENUM:
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@@ -262,7 +262,7 @@ std::vector<Window::ContextAttribs> Window::getContextAttribsList() const
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std::vector<ContextAttribs> glescontexts =
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{
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{3, 1, true, debug},
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{3, 2, true, debug},
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{3, 0, true, debug},
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{2, 0, true, debug}
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};
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