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Updated to Box2D 2.2, added new joints, some other updates to match the API changes (still plenty more to go though)
--HG-- branch : box2d-update
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@@ -37,6 +37,7 @@
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#include "wrap_RevoluteJoint.h"
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#include "wrap_PulleyJoint.h"
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#include "wrap_GearJoint.h"
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#include "wrap_FrictionJoint.h"
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namespace love
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{
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@@ -56,6 +57,7 @@ namespace box2d
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int w_newPrismaticJoint(lua_State * L);
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int w_newPulleyJoint(lua_State * L);
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int w_newGearJoint(lua_State * L);
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int w_newFrictionJoint(lua_State * L);
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extern "C" LOVE_EXPORT int luaopen_love_physics(lua_State * L);
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} // box2d
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