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Updated to Box2D 2.2, added new joints, some other updates to match the API changes (still plenty more to go though)
--HG-- branch : box2d-update
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@@ -36,7 +36,6 @@ namespace box2d
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int w_Joint_getAnchors(lua_State * L);
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int w_Joint_getReactionForce(lua_State * L);
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int w_Joint_getReactionTorque(lua_State * L);
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int w_Joint_setCollideConnected(lua_State * L);
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int w_Joint_getCollideConnected(lua_State * L);
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int w_Joint_destroy(lua_State * L);
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int luaopen_joint(lua_State * L);
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